Great pumpkin coaster at Kings Dominion https://rcdb.com/456.htm#p=32986
All Comments
5641 to 5660 of 19729Filter comments
Hint #4 : E&F Miler Industries
Kriov posted on February 5th, 2021
Thank you always!
No problem, good luck
MrRC posted on February 5th, 2021
Kriov posted on February 5th, 2021
Where can I find the Skyrocket style trains?
Search a park with that type of coasters, download it and save the trains to your own park.
Thank you always!
Kriov posted on February 5th, 2021
Where can I find the Skyrocket style trains?
Search a park with that type of coasters, download it and save the trains to your own park.
Where can I find the Skyrocket style trains?
Celsius, inspired by Fahrenheit at Hershey Park
So first off, this project looks amazing. For the ground texture, you might be able to get away with adding a larger diffuse cloud texture to break up the repetition. To do this (and forgive me I’m not in front of my computer so this is from memory) make a new nl2mat. In the textures tab add second texture (the first texture is by default the one read in from the model). In the built-in NL2 library, go to terrain and SFX and select the grey diffuse cloud. In the mapping tab, make the map based on the global coordinates with something like .1 in the X column for the U entry and .1in the Z column for the V entry. This will give the diffuse cloud a 10 m repeat. Under the nl2mat shader tab, select custom and use “Result=mul(Tex0,Tex1);” to combine the textures. It might make your texture too dark. You can make it lighter by saving the combination to a temporary variable “Tmp0=mul(Tex0,Tex1);” and then add some brightness “Result=mul(Tmp0,1.1);”. Change the 1.1 number to adjust brightness.
Sorry for the text dump. Replying on my phone. If need be, I can make a more understandable response at some point from my computer.
I’m not exactly sure what you are describing but I have 2 ideas. First, FVD++ truncates your section to the shortest of the vertical, lateral, and roll controls. So if you add more functions or more time to one of them but don’t add corresponding time to the others FVD++ won’t add more track (I don’t know how familiar you are with FVD++ so sorry if that’s stupid obvious to you). The second is that the calculated speed is reaching 0 which will basically invalidate any controls you add beyond that point. If not those, you might try posting some screenshots or the .FVD file to further explain the issue.
Recently have been tryng to make a mack and have found this problem. when I go to add another force section it limits the end of the section to 1 second, after that I can still add bank / roll and lateral g changes, but they don't show up, the same as if I didn't add roll or lateral. Anyone know how to solve this?
2 weeks seems to be the norm for contests, but I kinda want 3 weeks to have time due to the style of rmcs (having more elements per space)
@ Coasterdude
If u make some kind of bezels around the windows and edges of the building it feel more detailed

^ Yes, this is what I meant. A larger texture with more variation will make the ground feel a lot more realistic, but this is obviously a nitpick.

It reads like a tiled checkerboard from here instead of an organic dirt texture.
Everything is looking fantastic otherwise.
Great work CoasterDude! It's obvious that you've put a ton of time and effort into this project and it all looks incredible.
For the pathway texture, I think what they're trying to say is that from the aerial views you've shown, it's very repetitive. A larger texture with more variation and randomness to it would help to make it look more realistic.
Hint #3 : (Seems to be a problem)

CoasterDude posted on February 2nd, 2021
Thank you, but I'm not really sure what you're trying to say. Would you suggest using a different Texture?
I think that's what he means, but obviously it's your choice :)
I like that there is some interest. I'll come up with a contest. How long would be a good amount of time but not too much time to have the contest run?
EDIT: It will be a few weeks before I can get the contest ready as I have other priorities IRL.
Are you reelin' in the years?
Stowin' away the time
Are you gatherin' up the tears?
Have you had enough of mine
You create it, you share it, we feature it!
-Ride_Op
Take a ride on Wildcat at Bertrand Island! This Herbert Schmeck-designed PTC woodie operated from 1925-1983.


My recreation of Wildcat at Bertrand Island.