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REBELS RUN - The STAR WARS experience by CoasterDude
NoLimits Coaster

So first off, this project looks amazing. For the ground texture, you might be able to get away with adding a larger diffuse cloud texture to break up the repetition. To do this (and forgive me I’m not in front of my computer so this is from memory) make a new nl2mat. In the textures tab add second texture (the first texture is by default the one read in from the model). In the built-in NL2 library, go to terrain and SFX and select the grey diffuse cloud. In the mapping tab, make the map based on the global coordinates with something like .1 in the X column for the U entry and .1in the Z column for the V entry. This will give the diffuse cloud a 10 m repeat. Under the nl2mat shader tab, select custom and use “Result=mul(Tex0,Tex1);” to combine the textures. It might make your texture too dark. You can make it lighter by saving the combination to a temporary variable “Tmp0=mul(Tex0,Tex1);” and then add some brightness “Result=mul(Tmp0,1.1);”. Change the 1.1 number to adjust brightness.

Sorry for the text dump. Replying on my phone. If need be, I can make a more understandable response at some point from my computer.

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FVD++ Section limits
NoLimits Coaster

I’m not exactly sure what you are describing but I have 2 ideas. First, FVD++ truncates your section to the shortest of the vertical, lateral, and roll controls. So if you add more functions or more time to one of them but don’t add corresponding time to the others FVD++ won’t add more track (I don’t know how familiar you are with FVD++ so sorry if that’s stupid obvious to you). The second is that the calculated speed is reaching 0 which will basically invalidate any controls you add beyond that point. If not those, you might try posting some screenshots or the .FVD file to further explain the issue.

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FVD++ Section limits
NoLimits Coaster

Recently have been tryng to make a mack and have found this problem. when I go to add another force section it limits the end of the section to 1 second, after that I can still add bank / roll and lateral g changes, but they don't show up, the same as if I didn't add roll or lateral. Anyone know how to solve this?

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REBELS RUN - The STAR WARS experience by CoasterDude
NoLimits Coaster

Great work CoasterDude! It's obvious that you've put a ton of time and effort into this project and it all looks incredible.

For the pathway texture, I think what they're trying to say is that from the aerial views you've shown, it's very repetitive. A larger texture with more variation and randomness to it would help to make it look more realistic.

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