they're both already in the game, if you want LRod style launch track then use a lift section and change it to booster wheels, it uses LSMs instead of wheels
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^Added one
Can you do RMC Hybrid and Hybrid launch track please
EDIT: Also, how are you able to get the track dimensions into 3ds max?!
MrRC posted on February 17th, 2021
Yes and no, but how did u make it work with the delays and /or did u use and second coaster run in a loop with tracktriggers ?
Wud be not only for me, but also interesting for others.
I used 4 different loop show scripts. Here's what i drew myself to get the timings and positions right:

Shows start at 0s with closed doors and elevator in top position. Everything returns to start positions at 80s and the show starts again.
I hope this was helpful in some kind of way!
Skyscraper posted on February 17th, 2021
ThatFlyerGuy1 posted on February 17th, 2021
Little technical pet peeve with those elevator doors - they look like they're telescopic, shouldn't the "slimmer" door move 2x as fast as the "fatter" door and shouldn't they slide to the same position?
Apart from that minor little thing, the entire project is stellar and I really love what you're doing with it.
I was thinking about that too, and that is correct.
You are both correct and I'm well aware of that fact. There's a very simple reason i did't make the slim part of the doors move faster: I wanted to keep this as simple as possible while creating a nice addition to the area. If i would do this technically correct i would have to do a lot more scripts and induvidual objects to achieve this effect.
But i think i got it looking pretty nice and when surrounded by walls it creates a nice illusion of the doors moving.
ThatFlyerGuy1 posted on February 17th, 2021
Little technical pet peeve with those elevator doors - they look like they're telescopic, shouldn't the "slimmer" door move 2x as fast as the "fatter" door and shouldn't they slide to the same position?
Apart from that minor little thing, the entire project is stellar and I really love what you're doing with it.
I was thinking about that too, and that is correct.
Roundup round up round-up-round-up
Threehun dred and six-ty-sev-en
Roundup round up round-up-round-up
Threehun dred and six-ty-sev-en
You create it, you share it, we feature it!
-Ride_Op
Little technical pet peeve with those elevator doors - they look like they're telescopic, shouldn't the "slimmer" door move 2x as fast as the "fatter" door and shouldn't they slide to the same position?
Apart from that minor little thing, the entire project is stellar and I really love what you're doing with it.
I know I'm a little late to this but I'd be down
Yes and no, but how did u make it work with the delays and /or did u use and second coaster run in a loop with tracktriggers ?
Wud be not only for me, but also interesting for others.
@ Just Jay
Can we have a Hint ?
@MrRC and Skyscraper
It's just a very simple elevator and some doors.Did i make it sound better and more complex than it actually is? Really nothing exciting :D
Nopee
Good luck to everyone who entered and thank you to the judges who are taking the time to do so! Looking forward to the results!
Great news! Can’t wait to see everyone’s designs!
And that’s a wrap! The deadline just passed and we received all 12 of our themers files. Reminder, that’s 36 participants!!
Amalia and I will internally process the files over the next few days and ready the files for judging by Friday at the latest.
In addition to us two, we will have Ride_Op and Fintamin joining as blind judges for
the competition! They won’t know who is on which team until we reveal the results at the very end... which will be via livestream! Details TBA
Thanks again to everyone for their patience, cooperation, and hard work, we will keep you posted with updates on how the judging is progressing.
The Walking Dead - The Ride / X:\ No Way Out ??
Oohh nice try! But no :)
elight8680 posted on February 14th, 2021
I think that is just how NL2 is set up. I'm pretty sure you have to script the block logic to make it do what you want it to do.
no, stations can have backward transports if there's a switch behind them
jakecallan posted on February 14th, 2021
I'm not sure if I have posted this in the correct place but I've been trying to work out for ages why my station before the switch track does not have a backward motor option to move the train back into the storage area. I'm using the Gerstlauer spinner as the fake track, I'm sure its a pretty simple fix I just cant work it out.
I think that is just how NL2 is set up. I'm pretty sure you have to script the block logic to make it do what you want it to do.
I'm not sure if I have posted this in the correct place but I've been trying to work out for ages why my station before the switch track does not have a backward motor option to move the train back into the storage area. I'm using the Gerstlauer spinner as the fake track, I'm sure its a pretty simple fix I just cant work it out.
