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3ds Max Track Importer for No Limits 2
NoLimits Coaster

Yes, that's possible but if you're new to 3ds max, it can be a bit tricky. Generate one of the track styles and convert the backbone to an editable poly. Go to polygon edit mode and delete the part of the backbone you don't want. Then delete all the ties you don't want. Then generate the track again for the other style. Delete the newly generated left and right rail and repeat the steps for the backbone and ties.

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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

Built an Intimin spinner, treated it as a project to finally start using Blender, looking forward to going into more detail with my next project.

Its pretty intense, if it was possible I would have dampened the spinning a bit using a similar system that the Macks use. I have no idea how I would go about doing that though.

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