Have you accounted for valleying on all the coasters? Seems like some could have some problem spots!
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What G's is that flyer pulling in the flying position? cause it looks waaaay too much.
The straight section actually happens to be a launch! :)
Here's a better POV. While unorthodox for B&M, we were lucky enough to make them pull a Holiday World for us and do something Extraordinary. Walhauseir Highlands is a park to rival the likes of Cedar Point, and with two 200 + coasters (one of them being a more standard layout standup) we are thrilled with this creation. At the time of development, Vekoma had not yet developed their new generation of flying coasters
Unfortunately, I am rather poor and have a low performance computer that is unable to run Blender for whatever reason. I have been having great fun playing more advanced "RCT" using wonderful assets from the community, so thank you very much! :)
Here are some more photos:


















Livestream has been rescheduled!! Pushed back 2 hours, so now 2pm PST.
Thank you!
No, he meant bigger ones like at 0:04 and 0:15, it just seems really odd and un B&M (but honestly, I like the second thing, having a slight weightlessness into a dive to a low to the ground section, but I think making that a bigger drop and more drawn out would make it better/not as awkward). Also the straight section, while in theory it sounds like it would be cool to be breezing by the ground like that, in reality that just destroys the pacing, maybe some tightish turns close to the ground would make it more exciting.
Those are various camera effects that NoLimits purposefully adds to simulate a hand-held POV. If you hit F7 while in game you will find these under the "Ride View: 'spring damper, look ahead, or shake effect.'"

Here's another one of my projects to keep everyone excited in the meantime. I've hit the 3/4 mark with this park, and I'm excited to bring you the next update.
exporting the track spline and making your own track and trains for UE4 is just fine, the only thing you might have issues with is using NL2 assets like the official track/train models. But there isn't a good way to do that right now even so whatever you're thinking of doing is probably fine
A lot of those banking transitions are quite wobbly - and that "end" straight seriously ought to do something...
MrRC posted on March 11th, 2021
@ X-Ray see here : https://nolimitscentral.com/forum/topic/34?page=1#c16657
thx. very helpfull.
i havent done anything since 5hop last year, and am looking for mods and inspiration to continue a project that i started 1 year ago and forgot since 11 months
@ X-Ray see here : https://nolimitscentral.com/forum/topic/34?page=1#c16657
a page where all the custom trains, assets etc are listed and linked to, so you can jsut find/search the stuff directly without having to look through a thousand messages first
A few days ago, I made recreation of Intamin Stand-Up Coaster which was same layout as Batman The Escape at Astroworld (formerly as Shockwave at Magic Mountain and Great Adventure) and Cobra at La Ronde (formerly as Stand-Up at Skara Sommarland) which was both removed and scrapped.
Here's a link, if you want to download this:
STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2418354648
COASTERCRAZY: https://www.coastercrazy.com/exchange/detail.php?track_id=22413
Thank you so much!
Here's a preview of the flyer:
[video deleted and moved down in thread]
don't see why not. Several other members have done so.
Live reveal will happen here: https://youtu.be/BNBiVkgtcz0
-Ride_Op
The only ride entrance
That I see
This roundup's exactly the same
As you 370
You create it, you share it, we feature it!
-Ride_Op
I was just wondering, is it legal to export my coaster creation to Unreal engine 4?
@ JetPulse
Having the Steam version of NL3 is fine.
Where ???
Having the Steam version of NL2 is fine. In fact, you need it to access anything on the Steam workshop. Just to clarify, when you subscribe to a park on the workshop, Steam automatically downloads it. You can then open the park through the NL2 load park interface. Just remember, NL2 parks are stored on the Workshop as a NL2 package. Packages are just a single file that contains all the file information that goes into a park. To get all the files, you have to load the park and then go to File->Extract Package. This is how you get all the scenery object files.
Edit: NL3, haha. Fat fingers
Oh, so I should've downloaded NL2 through Steam?