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RCT2 to NoLimits2 Contest
Contests

Is there anyway we can sign up without google? My work uses google drive etc and I have two work accounts on there and don’t want to mix personal stuff and can get quite confusing if I add a third account to google...

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EV Coaster's projects
NoLimits Coaster

@ EV Coasters :

Any brake section should be straight. (Your final brake section on Mountain Racer)
The pacing of Mountain Racer is not very consistent. For example when going up or over a top the speed drops TO much.

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EV Coaster's projects
NoLimits Coaster

Hi!

I'm quite new to NoLimits 2 and have only made 3 coasters so far. Recently I've shared them on YouTube and was wondering if I could get some feedback. I'll put them below. Feel free to give feedback here on the forum as I would like to get better at making these.

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RCT2 to NoLimits2 Contest
Contests

In this contest participants will take a randomly assigned Roller Coaster Tycoon 2 prebuilt ride and be tasked to recreate it in NoLimits 2 to the best of their abilities. Participants will be able to choose out of four categories of rides to be assigned. These four categories include Wooden Coasters, Inverted/Suspended Coasters, Inverting sitdown coasters, and Hyper/Gigas. Slots for each category will be first come first serve, so apply quickly!

Specific rules will be highlighted in an email that you will receive that also includes your assigned coaster, along with other resources that may help you in the creation process, on Wednesday, March 24th.

Fill out the form here!

If you have any questions feel free to message a contest organizer via Discord:

osca#8829
robbinBob#6915
bugmonster1#0008

Or @coasterhub on Instagram

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Thrill Legion Presents - Walhauseir Highlands [Work In Progress]
NoLimits Coaster

Paradox posted on March 12th, 2021

Have you accounted for valleying on all the coasters? Seems like some could have some problem spots!

Yes! For example, on White Wave (The Inverted Launching Intamin) once it makes it past the initial drop, it can clear it all the way to the brake run. The deceleration G forces during the first inverted launch are such that the train parks itself in safe G forces back at the initial launch point. I actually spent a lot of time on that one and it was quite difficult.

The 500 foot tall one goes immediately from the launch (fastest in world) into an air hill with massive deceleration. If it somehow valleyed, the LSMs could push the train back to the launch point.

Projektion posted on March 12th, 2021

What G's is that flyer pulling in the flying position? cause it looks waaaay too much.

I forget, I think it's maximum 3.5 with 3 g centerline, but that's only sustained for ~1.5 seconds before it drops off to 2.5 G maximum . I spent a lot of time making sure it was within ANSI standards (the G force graphs in the resources thread), hence the little pop of 0 g during the curve downward into the second launch among other things.

It's probably the narrow POV.

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3ds Max Track Importer for No Limits 2
NoLimits Coaster

PvM posted on December 30th, 2017

Hey everyone,

I created this little plugin for 3ds Max that lets you import spline data from No Limits 2 and create your own custom track profile. It can be used to create custom track looks or to create a clearance envelope for your tracks. I added a couple of predefined track styles but you can create your own if you want.

What can it do?

  • Import detailed model from your track
  • Add mapping coordinates for striped rails etc.
  • Add your own track style

Currently not supported:

  • Tracks with diagonal cross ties

I also currently haven't included any clearance envelopes but they can be created using the small instruction included in the readme.

Included tracks:

B&M:

B&M Invert:

Arrow Style Corkscrew:

Intamin Mega Coaster:

Intamin Pantheon Track (MK2)

Meisho:

Morgan Classic:

Morgan Steel Dragon:

Premier:

RMC Raptor:

S&S:

Senyo Kogyo Dive Coaster:

TOGO:

TOGO Ultra Twister:

Vekoma Junior Boomerang:

Vekoma MK1101:

Vekoma MK1101 Invert:

Vekoma Suspended Thrill Coaster:

update log:

1.1:

  • added connector ties
  • added the ability to connect the start and end of the track
  • fixed the scaling issue caused by different world units in 3ds Max

1.2:

  • fixed importing crash with very small numbers
  • combined the 2 versions of the script into one that works regardless of unit setup

1.3:

  • added connectors between ties
  • added 5 more track styles including Intamin Mega Coaster, Premier plate and beam style, RMC Raptor and S&S track

1.4:

  • fixed the flipped normals issue
  • improved the UVW-mapping option
  • track now comes with textures
  • track is recolorable within the NoLimits editor
  • added 2 track styles: Vekoma Junior Boomerang and Meisho

1.5:

  • hopefully fixed the UVW-mapping problems
  • added the option to generate mapping coordinates for track styles with the rails on the inside of the ties.
  • added 3 track styles: Senyo Kogyo, Vekoma STC and special thanks go to Tyrush for providing an accurate model for the Intamin MK2
  • Updated all the templates to 3ds Max 2021

You can download the plugin here:

Download 3ds Max Track Importer 1.5 for 3ds Max 2021 and up

Download 3ds Max Track Importer 1.4

Older versions have been removed

Tutorials:

Please let me know what you think of it. Any suggestions, track files etc are welcome to make this plugin even better.

https://gyazo.com/fd5b1a65ca3c6dc17527b346713f3f4f Track still look black even though I already have selected the "flip normals" box on the surface while selecting my spine :( Any help? Thank yoU!

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