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Thrill Legion Presents - Walhauseir Highlands [Work In Progress]
NoLimits Coaster

I appreciate your feedback!


I do agree the park is very square-ish, but a lot of that is the scenery. My computer really sucks and I'm basing everything around BT paths and simple buildings using the object mod from bestdani. Stay tuned for some of the other designs, as they are more complex, as in photos. Keep in mind, I take a lot of time in FVD to line up everything to the dot, and I'm well aware of how to make a coaster that is more Maverick/iSpeed/less geometrical. For example, my in my Time Quest Layout, the first half fits in space wise perfectly with the low to the ground turn after the MCBR. It's also slightly elevated enough to allow for an underpass if a vehicle needs to reach that area. Diamond, for example has that second airtime hill that perfectly fits within the support of the heartline camelback for a great headchopper and the ending lines up perfectly with the double pack and forth between brakes, station, and chain lift. It took me a lot of time to line up all this stuff perfectly and if I wanted a more random layout, I would have done so.

I think we forget how many coaster are so basic really, like almost every B&M and Goliath RMC SFGAm, for example. Keep in mind, I also designed my whole park to have wide, 2 lane access roads more than necessary. A lot of people don't factor this into equation.

Also, I think POVs and riding are way different. Let's say Kondaa, for example. If Intamin was told to make it 30m taller and with a larger budget, would you not be more excited? Even if it's say, the same layout. I've never ridden Maverick, but there's a reason why Hyper coasters exist, otherwise, why not make everything 45m! You can accomplish most elements anyway!

As fas as forces go, Creative Studio gets away with -1.5 Gs and I don't see anyone complaining! Skyrush reaches -2 Gs.

My positives never go above 5 (maybe 5.1, I'm pretty sure) which is totally in line, that's what Skyrush does. My laterals are typically 1.2/1.3 Max, although the Orange one gets to 1.5

A few of my rides have quick -2 g pops

I do agree though that some of the designs are pretty... off the limits maybe haha, like the one with the inverted launches. The first inverted launch is -0.7 G's and then it flips you right side into a 90 degree drop with up to -1.5 G's. After that is a -1.2 hop. Than a huge stall with a -1.2 entrance transition. The -0.3 stall goes all the way to 45 degrees at -0.7 where there is a very quick downward launch. The transition out of the launch then gets up to 5G 1.2 lateral (maybe 1.3).

That might be a bit too intense XD, but that new Quidiya 500 foot coasters airtime hill has got to be 5 seconds or more of floater if it's anything like the animation, and skyrush goes from 5 to -2 Gs

And check stay tuned! My other layouts are a bit more wild if you look at the photos, you might enjoy the Blue Intamin.

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Thrill Legion Presents - Walhauseir Highlands [Work In Progress]
NoLimits Coaster

Jcoasters posted on March 16th, 2021

Double post for update.


I've decided to upload a bunch of POVs just in case anything goes wrong, even though everything is backed up. All the hard work is done, and all I really need to do is fill in a few supports and finish scenery/terrain.

Here's two more preview POVs because why not! There's other coasters in the park and watching it with full scenery will make it seem fresh, so I might as well share some.

these are both very dangerous and way too agressive
i've not watched any of the other POVs, but from the photos i'm guessing your other stuff is the same. you're using too many 90 and 180 degree angles, so your layouts don't flow well at all. you also seem to be making everything a LOT bigger than it needs to be, take maverick for example, that thing is 95ft and still one of the best coasters in the park.
also, basic custom supports aren't hard, press the "atomise prefab" button and you can modify the prefabs that you already have, also you're using too many supports imo

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