Does your used (wireframe train) meet the required specifications and settings ?
Send me your *.PKG file and i will look into it : [email protected] Subject : NL2 Request.
Does your used (wireframe train) meet the required specifications and settings ?
Send me your *.PKG file and i will look into it : [email protected] Subject : NL2 Request.
I am trying to use TCM's 2nd Gen Intamin trains. While the trains themselves do work (some glitch), the racecar shells don't attach. I get a lot of messages when I go into Play mode that say, "Failed File", or, "Found 0 Cameras. Found 0 Restraints". I named all of the shells "INT" (and the wireframe coaster) and put the shells as close to the track as possible, so I don't understand why they still don't attach. Does anyone know a problem that I might be experiencing?
I use Google Sketchup and use *.DAE files for custom object.
NL2 doesn't work with *.FBX (i think)
U can download them from Google Sketchup 3d warehouse for free and import the *.DAE file into Sketchup and adjust the size and save it as *.SKP and Export its as *.DAE
Place your exported and saved model into the same directory as where your parkfiles are located.
U can make in the editor a new *.NL2SCO with your *.DAE file
See here for an tutorial video :
I hope this a clear answer to your question.
Does anybody know how to import .fbx files from Paint 3D into NL2? I downloaded some files from Sketchfab and wanted to put them in my park. I would be very grateful if someone could help me do this...
^ Wow! It's incredible how much you were able to achieve without using many external resources. The ride experience was executed extremely well and the soundtrack brought so many childhood memories flooding back. Thank you for sharing, great work!
This is a project that I started work on over 2 years ago for the RoundUp 300 NoLimits 2 competition. However, I lost motivation and eventually ended up going with a different idea. Recently, I decided to pick this project up again and decided to see what I could achieve with minimal external models, focusing on trying to achieve as much as possible with base game assets. As for the theme, it was a childhood classic, what can I say! :P This is the result.
Roundup 372, where are you?
We got some rides to show now
You create it, you share it, we feature it!
-Ride_Op
Oooh thank you.
Oop well then I'm just out of the loop, sorry! I feel like it's been forever. That being said, I went ahead and accumulated all the entries and their download links into a list in order of rank!
1. Elysium - Team 10: CrPijke, Marv, BlaseRhine
DOWNLOAD: https://nolimitscentral.com/exchange/park/1600

2. Blast! - Team 1: cb0688 Lcucu3, and Element 115
DOWNLOAD: https://nolimitscentral.com/exchange/park/1604

3. Ethereal - Team 12: Timo_Kho, Darkstar, GeCoDe
DOWNLOAD: https://nolimitscentral.com/exchange/park/1605

4. Chun Trails over Chromatica - Team 11: RobbinBob, H3lix, Emonadeo
DOWNLOAD: https://nolimitscentral.com/exchange/park/1599

5. Flug des Nachtkrapps - Team 2: PvM, bugmonster1, intim305
DOWNLOAD: https://nolimitscentral.com/exchange/park/1596

6. Minjek - Team 4: ngreenberg2019, Pupper, Bartelomeiis
DOWNLOAD: https://nolimitscentral.com/exchange/park/1593

7. Starship - Team 3: South Coasters, jpaufsc, TheCodeMaster
DOWNLOAD: https://nolimitscentral.com/exchange/park/1594

8. Fuego - Team 9: Bullero, Jetcoasterfan, CoasterMac305
DOWNLOAD: https://nolimitscentral.com/exchange/park/1592

9. Pele - Team 5: JAKool, Aidanlars03, JP
DOWNLOAD: https://nolimitscentral.com/exchange/park/1602

10. Sunshine - Team 6: casperbeukel16, Xcelerator4, poolcoasterguy
DOWNLOAD: https://nolimitscentral.com/exchange/park/1603

11. Cortaceos - Team 7: tlans, zachb4901, pifpoefpaf123
DOWNLOAD: https://nolimitscentral.com/exchange/park/1630
12. Starfighter - Team 8: kristalic, Serming, ooosca
DOWNLOAD: https://nolimitscentral.com/exchange/park/1609
Thanks again to the judges for putting this on! It was a blast to participate in. Or maybe I should it was an elysium to participate in?
Was the welcome back aimed at me? I haven’t been anywhwre 😂
^Most if not all of them are on the exchange, definitely check them out!
PS welcome back <3
Are the finished tracks going to be uploaded to the exchange/steam? :)
@ Randomrider,
No problem, feel free to ask if u have any problems in the future.
I totally got it, Thanks. I already had some experience with more simple scripting. And trim brakes don't need to have a name, but thanks for helping me and even reading my topic!
@ Randomride ,
U have to open the PKG called : Custom Block Logic.pkg in your editor and Extract it , that will make a directory in your NL2 main directory
U can place that main directory called Custom Block Logic into your game directory.
I hope this a clear.
U have to name all your block segments except transport and normal track with a name that DOESN"T have spaces, use UNDERSCORE _ between name parts of your blocksegments
I recall seeing revamped floorless textures hovering about somewhere but I can't for the life of me seem to find them. Any ideas where they may be?
Thanks, I will try that. What do they mean with "copy the "Block Logic Builder Package" to use it in your own parks"? I can't seem to find find the files in the Steam workshop so can't copy it. I have already downloaded it, but if I open it I can't edit it (as usual) and I can't find it in 'Scenery'. Sorry for all the questions.
you should try bestdani's block blocks, they're on the steam workshop
Hi everyone,
I was trying to get a coaster to triple launch with one launch system, but the script doesn't work or the game says that something doesn't work. I have l1 (launch 1), l2 (brake after l1 but only after the first launch, like a control brake), sw1 (switch 1) and swb1 (switchbrake 1). If I do: Station < swb1<passing: sw1<swb1<l1<l2<l2<l1<rest of track, the game says "Unreachable Statement". If I clear l2<l1, than it will go away but than the system doesn't work anymore. Is there someone who can help?
(PS: I use a switch so that I can have multiple trains + I use Musickid43's script generator)
Thanks.
UtahCoasterEnth posted on March 22nd, 2021
I'll give it a try why not.
bit late there mate