I can make a coaster that is easy to do manual mode on. A jet corster with one train.
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@ Changa
Holy crap !!
Anyone up for a full manual mode challenge?


Why I like a lap bar, it holds me tight
Roundup through the inversions
Wanna' 373 tonight, yea
You create it, you share it, we feature it!
-Ride_Op
Yes if u keep it very stock lagging will be no problem.
My bad, by FL I meant Fruity Loops (daw software). I could not get them in synch until I figured out the "render to last bar". So far the track does not have any lights nor buildings. I am using the default objects but I guess they would still add up to usage. I will try and keep it simple. Thanks.
Whats FL ? I don't use this Soundhelper with mixed sound tracks tracks.
U have to keep in mind if your system is lagging due hi graphic issues like very detailed building or a whole lot of lights, the music could go out of synq with your postion of your coaster.
U can use onboard sound, that will illiminate a whole lot of problems (at least out of synq)
No I did not, but now I have it. Thank you very much! It is amazing, it is all synched and gets through tunnels. I now have many ideas to do with triggers for specific spots to make the instruments intensify, however I will finish this one first as it is. It is almost ready and I hope to have it finished in a week or two. If you don't mind I will ask for your opinion on mixing tracks depending on the position so you'll be the first to know XD
Ps: in case you want to try with FL so you don't do the same mistake I did, when exporting there's an option called "Rende to last bar" and "split mixer tracks" which needs to be switched on (as long as all tracks have same length). Also on the sound object options you need to switch "play when muted".
Regards
If u add more vertices to your "depumping"section will create a smoother finish. for example 4 before and 4 after your "depumping section".
Hm i probaly wont get many replies, not to worry, enough of that no, i was creating a zero g roll which i depumped it, i tested it and it ran wobbly, it was not running smoothly over the zero g roll, i thought depump works, i even re did the depump it still ran ruffly.
U have these ? :

Search for Sound Setup Helper
OK no problem,
Feel free to ask again if u have an problem in the future.
Thank you so much for your help, MrRC. You helped me resolve all of the issues that I had.
Edit: I have found sound sphere which will try tomorrow as it might help with other tracks, I am not sure with tunnels
I am using: AreaMusicScript.nlvm and the options that I have are as follows: sorry I need to figure out how to add screenshots.
I don't have that option, are you using a different option? I will search again the megathread just in case I took the wrong one.
Thanks for the tip. Kind regards.
Did u try this ? :

TLDR; Using Area music does not play inside tunnel. Is there a specific play only on tunnel script?
Hi,
First of all sorry if this is in the wrong section, please let me know so I will move to the apropiate.
Well, as this is my first post here I might take the oportunity to say Hello World.
I have been lurking this forum for a while and enjoying sooo many maps from you guys that I have finally decided to be brave enough to create coasters.
I know I don't have the skills or talent that most of you have but I thought "If I do 1000 random maps I might make 1 of them decent :)"
So I decided to learn three subjects; video editing, map/spline/scripting and audio.
Ok, I didn't mean for this to be a movie script...
To the point:
I am currently creating a real mess where the track goes around a mountain multiple times. It goes through tunnels time and time again.
I had a weird idea to create a very basic soundtrack which contains a short loop with 5 different tracks. I have then exported them in different files and scattered them through the mountain.
The idea was that depending where you where in the mountain you would get a particular combination of sounds which would make you apreciate the melody in a different tone. Anyways this does not work as the movement of the coaster does not let you apreciate it. But I still like the result.
However I have a "problem" and Is that when the coaster is inside the tunnel the audio does not get through, which is GREAT as it does give a very nice feeling everytime you get in and out. But I would like to be able to play a specific track inside the tunnel which... Well I have found a good enough solution on the forums by the name of Phyter so I can add an onboard soundtrack with that specific channel so it plays on the tunnel but it also plays outside the tunnel. It all syncs perfectly and I am very happy with this new "mix". I am not proud of the music as it was my first attempt with FL but it does the job.
So I am preparing another coaster (sorry I don't want to spoil in case I don't finish it) however I want a coaster track - tunnel track - speaker track all to be different.
Anyways sorry for the long post (i will do a TLDR this was way too long XD)
I forgot to mention that I am using the Area music object (just in case the tunnel issue is with this object.
Many thanks in advance and all the best!
@ gronji2004
Can u show an image ?
Hi,
I've just finished a coaster and added the trains to the tracks. But for some reason the coaster is missing in the ride list and never dispatches? Ive used NL2 for years now and never had this issue, any ideas?
Cheers,
A
psssst. hey, you wanna Gerstlauer?
A bit late to the party, but Cortaceos is now available to Download!
Link: https://nolimitscentral.com/exchange/park/1630
WELCOME to NLC :)
also, seven dwarfs mine train is the ride your thinking of.
gotta say it looks pretty good so far, excited to see what this turns into.