Hey @PvM -
At the risk of this tuning into a 3DS Max support thread...
I'm trying to rig up a train to run on the track generated by the script. The issue I'm having is that the banking gets all screwed up when I hook up a Path Constraint to the "Trackspline" spline that gets generated when the script is run.
Is there any way to translate the rotation / up vector information from the CSV using the script into actual rotation information for a dummy or bone chain that would ride along the Trackspline?
I've tried extracting the outer edge loops of each rail (using Create Shape from Selection), then hooking up two path constraints to a dummy object in the center, but the banking is still wrong (it likes to flip). Doing a separate run of the "heartline" spline, wiring the path percentage of another dummy object, and then doing a LookAt constraint doesn't work either, as the two paths are technically different lengths.
Obviously I could do the banking manually but I'm looking for a way to use the existing information generated from NoLimits, if possible.
Thanks!

