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3ds Max Track Importer for No Limits 2
NoLimits Coaster

Hey @PvM -

At the risk of this tuning into a 3DS Max support thread...

I'm trying to rig up a train to run on the track generated by the script. The issue I'm having is that the banking gets all screwed up when I hook up a Path Constraint to the "Trackspline" spline that gets generated when the script is run.

Is there any way to translate the rotation / up vector information from the CSV using the script into actual rotation information for a dummy or bone chain that would ride along the Trackspline?

I've tried extracting the outer edge loops of each rail (using Create Shape from Selection), then hooking up two path constraints to a dummy object in the center, but the banking is still wrong (it likes to flip). Doing a separate run of the "heartline" spline, wiring the path percentage of another dummy object, and then doing a LookAt constraint doesn't work either, as the two paths are technically different lengths.

Obviously I could do the banking manually but I'm looking for a way to use the existing information generated from NoLimits, if possible.

Thanks!

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Can't Extract .pkg Files
NoLimits Coaster

Yes thats correct

I will download same package and let u know if their is a problem with that package

There some issues with this package :

But all the buildings and structures are ok.

I wonder if u have the latest version of NL2 2.6.0.1 ??

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How Can I Bank Top Hats?
NoLimits Coaster

Couldn't get it to work without making the image my avatar and then uploading it, sorry about the quality:

Both of these roll points are set to 0 degrees, but they make the track curve inward. the other roll points are not acting normally either

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How Can I Bank Top Hats?
NoLimits Coaster

I'm trying to add a corkscrew to the top hat on an Intamin Xcelerator coaster that I am working on. However, I can't get it to bank correctly, and I have been forced to randomly guess the banking, which has proved to be very inaccurate. I also tried to use the "Vertical (X-Y Plane)" function, but it only works at the top of the element. Does anyone know how I can bank a top hat?

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Can't Extract .pkg Files
NoLimits Coaster

Good Morning/Afternoon/Evening/Night,
I am trying to extract CoasterMac305's "Mountaineer - Ultimate Version," package (which, by the way, is amazing), but I can't extract all of the textures. When NoLimits was extracting the park, it claimed that it couldn't extract many of the files (the first time I tried, it couldn't extract anything at all). When it finishes extracting the package and I open the new park, many of the scene objects are textureless, and they appear as white. Does anybody know how I can fix this?
file:///C:/Users/kratoch/Pictures/Screenshots/Screenshot%20(16).png

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Problem with TheCodeMaster's Intamin Trains
NoLimits Coaster

Somehow the the shells are working like every other time now; I'm getting messages like:

Exception: NullPointerException
at public bool Rear.onInit() in file C:\Users\RMCIt\Downloads\TheCodeMaster Modern Intamin LSM Set\TheCodeMaster Modern Intamin LSM Set\Shells\Rear.nlvm in line 137
at public final void com.nolimitscoaster.Script.run()

I'll post a separate topic for that, feel free to comment if you would like...

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