Definitely hope to participate, don't have anything concrete in my schedule coming up
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Currently anything up until May 16th
I won’t be participating but I am looking forward to seeing this come alive!
How do u edit the length of a block section to get it exact
They stay white (textureless), maybe it is some problem with my computer
5 Hours of Power 7! Let's start figuring out dates. Please list the specific Saturdays and or Sundays that you could participate. I'll put the final dates up for a vote.
-Ride_Op

Contest Date: Saturday, May 15
Contest Times: 11 am to 4 pm ET (17:00-22:00 CET)
Live Map Reveal: 10:30 am ET (16:30 CET)
Live Rules and Map Reveal Stream
Contest map download: https://drive.google.com/file/d/1l409ncLYM5BDFq0s7XgVL7e2BnnLd0TF/view?usp=sharing
Entry Form: https://forms.gle/oBVTuM9L5NvuZe376
All entries: https://drive.google.com/file/d/1dQOL7chMIlOIgd32CjOrj5S5o_BWjgpG/view?usp=sharing
-Ride_Op
Depumping will work to smooth out the shape of the track, but it won't smooth out the rolls. To make sure it rolls smoothly, just be careful to space the roll nodes evenly, especially the ones at 90, 180, and 270 banking. The ones at the start and end can be spaced further apart. The distance between 90 and 180, and 180 and 270 should be as close to the same as you can get it for a smooth roll.
-Ride_Op
When i take a screen shot, it should look like this :

EDIT : when u come closer to objects that appear white, do they change color or stay white ?
'kay thanks
It looks like this:
![]()
MrRC posted on March 30th, 2021
If u add more vertices to your "depumping"section will create a smoother finish. for example 4 before and 4 after your "depumping section".
SynthWave posted on April 3rd, 2021
Also check the roll pointz
You an also Depump the whole hill
Yes i du
Don't know, I'll check
Also check the roll pointz
Use STRICT
I am under a tight schedule for this coaster
And the image isn't working on my computer; let me know if it has disappeared
Thks for the info
Hey, I' haven't tried this before but I think you're looking in the right direction. I'd try creating a bone structure and link that to your rail and backbone spline. You should be able to constrain the individual bone pieces to get the movement you need.