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This plugin is great, but I'm having some trouble making a double spine for the intamin track. I know it's possible, but everything I've tried so far hasn't worked. Can Anyone help me out?
^^Same here, but was there any particular reason for quoting the entire post?
Thanks
I use DaVinci Resolve. It's free and powerful.
I was wondering if anyone had a simple, free video editing software with screen recording that they would recommend. I am trying to finish a project with a deadline in two/three weeks, and was looking to create a cinematic video with timed transitions and those movie-like black lines at the top and bottom of the screen (don't know what they are called). Does anyone have a recommendation?
Try this tutorial (and trust me, NoLimits 2 is WAY simpler than it looks):
I recommend creating a wooden coaster first, due to the automatic support generator
If you are using the trial version:
Can anyone walk me through on how to build coaster plz
I want to have this to use with blender since that program is free.
PvM posted on December 30th, 2017
Hey everyone,
I created this little plugin for 3ds Max that lets you import spline data from No Limits 2 and create your own custom track profile. It can be used to create custom track looks or to create a clearance envelope for your tracks. I added a couple of predefined track styles but you can create your own if you want.
What can it do?
- Import detailed model from your track
- Add mapping coordinates for striped rails etc.
- Add your own track style
Currently not supported:
- Tracks with diagonal cross ties
I also currently haven't included any clearance envelopes but they can be created using the small instruction included in the readme.
Included tracks:
B&M:
B&M Invert:
Arrow Style Corkscrew:
Intamin Mega Coaster:
Intamin Pantheon Track (MK2)
Meisho:
Morgan Classic:
Morgan Steel Dragon:
Premier:
RMC Raptor:
S&S:
Senyo Kogyo Dive Coaster:
TOGO:
TOGO Ultra Twister:
Vekoma Junior Boomerang:
Vekoma MK1101:
Vekoma MK1101 Invert:
Vekoma Suspended Thrill Coaster:
update log:
1.1:
- added connector ties
- added the ability to connect the start and end of the track
- fixed the scaling issue caused by different world units in 3ds Max
1.2:
- fixed importing crash with very small numbers
- combined the 2 versions of the script into one that works regardless of unit setup
1.3:
- added connectors between ties
- added 5 more track styles including Intamin Mega Coaster, Premier plate and beam style, RMC Raptor and S&S track
1.4:
- fixed the flipped normals issue
- improved the UVW-mapping option
- track now comes with textures
- track is recolorable within the NoLimits editor
- added 2 track styles: Vekoma Junior Boomerang and Meisho
1.5:
- hopefully fixed the UVW-mapping problems
- added the option to generate mapping coordinates for track styles with the rails on the inside of the ties.
- added 3 track styles: Senyo Kogyo, Vekoma STC and special thanks go to Tyrush for providing an accurate model for the Intamin MK2
- Updated all the templates to 3ds Max 2021
You can download the plugin here:
Download 3ds Max Track Importer 1.5 for 3ds Max 2021 and up
Download 3ds Max Track Importer 1.4
Older versions have been removed
Tutorials:
Please let me know what you think of it. Any suggestions, track files etc are welcome to make this plugin even better.
Would it be great if you could export them to us so that we can use them in Blender?
Thanks.
anytime that's not a saturday
What are the requirements to join? Also I am open almost anytime
For me I should be available any time except April 10, 24, and the weekend of may 22/23
I can make a jet corster. Will there be a new map?
not April 24/25th or May 8th but any other time, i'll be joining in
I have these settings :


Can u show your settings ?
What do you mean?
Will have to sit this one out, but look forward to seeing the crazy challenge for this year
TheHappyEasterGuy posted on April 3rd, 2021
How do u edit the length of a block section to get it exact
Click on the segment u can read it on your left bottom part of the screen the length, and place that value into the Scene Object Instance Properties
Name : [ ]( in meters !!)
See below :

SynthWave posted on April 3rd, 2021
They stay white (textureless), maybe it is some problem with my computer
I think its a problem with your setup of NL2


















