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Massive Foliage Pack(WIP)
General

Qrispy posted on August 12th, 2020

Plant Pack 2 and Tree pack look insanely good and would really take my projects to the next level.

Do you have a patreon or anything I could donate to? I feel bad asking for the status on something without contributing anything towards it.

nah its fine, should have the plant pack 2 ready soon

Some changes to Pack2 :

  • Smaller plants (Blue bells, Dandelions) have been removed due to performance
  • Some plants have been swapped out for future packs as I intend for this to be more of a flower focused pack

Any suggestions are greatly appreciated

An insight for what's to come

Life

Bring more life into your nl2 parks with some small wildlife

Trees!!!!

Some more northern climate tree types

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NL2SCO Editor Materials
NoLimits Coaster

When you go to the Materials tab, the window should be populated with the materials from your object. You can then double click a material and the dialog will pop up to replace it with a .nl2mat file. If there’s nothing in that list, make sure you have materials defined in your scene object.

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NL2SCO Editor Materials
NoLimits Coaster

I'm trying to put a material on a scene object in NoLimits. I created a .nl2sco file with the NL2SCO Editor, and chose a scene object from a park folder (in .dae format), but when I go to the materials tab, it only shows the Select/Edit/Remove buttons, and I cannot add any .nl2mat files from my park folder. Does anyone know what I am doing wrong?

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

RicCoaster posted on May 24th, 2021

Hey,
do you guys have any tips on how to get back to the station within fvd++?

One thing that can help is to design a slight descending turn going back into the station. You can design up to the turn in force sections and then tweak the turn’s radius, angle, and drop in a distance based geometric section to get your final alignment

Just Jay posted on May 8th, 2021

Does anyone know how to make a (smaller sized) tophat, like Taiga or Velocicoaster with a force section?

You need to switch over to a distance based geometric section. The reality is that you really can’t design a slow top hat in a force section of FVD++ because the track path becomes very sensitive force inputs at low speeds and FVD++ doesn’t have the exact functional forms of transitions needed to make the geometric top hat shape. My advice is learn to use the “linear” and quadratic “blend in” and “blend out” transitions to allow you to switch between segments mid-transition. Harnessing the ability to switch between reference frames (i.e. force, geometric, time-based, distance-based) opens up the ability to make some really complex and nice looking elements.

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