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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

I think this may be a useful resource:
https://nolimitscentral.com/forum/topic/664?page=1#c17096
It is by no means exhaustive, but it covers a lot of material - I did tons of research to find and summarize common building codes and how to adapt them for theme park design purposes. This is for those who want to take their designs to the next level of realism. I might make something further down the road a bit more exhaustive, who knows, but for now, I hope this is helpful.

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SecretImbecile's Thread
NoLimits Coaster

Hello there! Long time, no assets provided.

A post appeared in my Reddit feed the other day, pointing out that the light flicker effects from Half-Life 1 have stayed in the engine all the way through to Half-Life:Alyx. They actually originate from original Quake engine, and somebody in the comments managed to link to their values in the original source code. With the actual source code to hand, I thought it would be fun to port them over to Nolimits 2.

RetroFlicker

The RetroFlicker script is my implementation of these classic lighting effects in Nolimits 2. Apply the script to any light object (Using Entity0 for the color) and you have access to 11 lighting effect patterns straight from Quake 1.

Frame Interpolation

Not just useful for a retro look, turning on frame interpolation from the object properties window will blend the light values between the pattern framerate (by default 15fps) up to whatever framerate NL2 is running at. A subtle but significantly smoother look which will look great in any project.

See the video above for a comparison (select one of the 60fps resolutions)

Pattern IDs

  1. Static (same as no script)
  2. Flicker one
  3. Pulse Strong
  4. Candle one
  5. Strobe Fast
  6. Gentle Pulse
  7. Flicker two
  8. Candle two
  9. Candle three
  10. Strobe Slow
  11. Fluorescent (broken)
  12. Pulse Slow

Creating your own lights

The download includes a set of lights to get you started, but any NL2 object with a light can have the script applied to it, assuming it uses Entity0 for to set the initial color.

Apply the script to your own light objects, along with the following object parameters:
pattern:int (default=1)
framerate:double (default = 15.0
interpolate:bool (default=true)

Demo environment

The .nl2pkg download includes a demo environment with almost every light pattern demonstrated. Frame interpolation has been left off on all lights, to provide a truer retro look.

Disclaimers

Source code licensing

The original quake code is released under the GPL licence, and so this script is arguably subject to that license (not a lawyer). This should be fine for usage in NL2 projects, even if you're using it for professional work.

Photosensitivity

These lighting patterns predate the time when video games came with photosensitivity/epilepsy warnings. The fluorescent and strobe effects especially are quite harsh to look at.

Download

The following will download the .nl2pkg, containing the demo scene and the base files for RetroFlicker. To use the script in your own project, extract the RetroFlicker folder within the nl2pkg, and copy that to your own project. You do not need copy the demo folder, which contains assets for the demo scene models.

RetroFlicker.nl2pkg

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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

This coaster's got humor
The wait time'll be my funeral
Knows everybody's disapproval
Should have ridden it sooner
If the queue line ever does shrink
I'll be the last one to leave
Every hour's look more bleak
Maybe try again next week?
Geeks were born sick
You heard them say it
My brain offers only absolutes
It says "Just ride until you're dead, son!"
The only heaven I'll be sent too
Is when I'm riding with you
I was born sick
But I love it
Signal the dispatch and ride
Amen! Amen! Amen!

Roundup 382

Because roundup
You're gonna be the one that counts up
And after 383
You're my roundup y'all

Roundup 383

You create it, you share it, we feature it!

-Ride_Op

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