Nice forest environment!
All Comments
4801 to 4820 of 19728Filter comments
Thanks for the resource. I'm sorry, I didn't make my question clear. What I meant to ask was, is there an easier way to create sections of track that are not at 90° or 180° without using the rotate function in the editor? Here's an example:

This coaster from Wilderness Park has sections of track that are mostly straight from the top view (such as on the far right), but they don't correspond to the X, Y, or Z axes (they are not at 90°/180° angles).
OORR... if you want to be exact with a tiny bit of math, you can go here (actually it was the first thing I put on the forum): https://nolimitscentral.com/forum/topic/460
In the thread, scroll down a little for a visualization from bestdani
(idk your math skills, but if you need help with the trig to make both legs equal length, you can tell me and I could help)
use the protractor tool, you can download it in the handbuilding bible thread
Nifra v2 by me


This question probably has an obvious answer, but is there an easier way to create turns that are not 90°/180° than using the rotate function? See below:

I used the 2D side and Top/Bottom views to make this ride layout, but since they are all at 90° angles, I don't know how to easily create turns at 70°, 60° etc. angles. Does anyone know a simple way to do this? Thanks!
No, but on the right track
Hint added
we need a new episode.
Cheetah Hunt @ Busch Gardens Tampa ?
PvM posted on January 12th, 2020
People keep asking me for my Vekoma Trains so I give in :P. Here they are:
Download Vekoma MK1101 Trains by PvM
Please note that I created these trains for my personal use. These are as is and won't be updated. I also won't make trains on request.
here
Just finished this:
a bit less intense than these coasters ;)
Light Of Revenge @ Happy Valley Nanjing
taron @ PHL
Where do you found the trains? I have been looking for them for a long time
Hi everyone, I have a block scripting question and I want my coaster to work like this:
The way that it is now is that the train in the station is dispatched, then once that train completely leaves/clears the station, the train waiting behind the station enters the station. The way I want it is that when a train leaves the station, I want the train that is waiting behind the station to start moving simultaneously with the train that is leaving the station, to save time.
Is there a mod or script that can help me achieve this? I don't know how to code so I wouldn't be able to write a script myself. Thanks.
I use DaVinci Resolve 17. It's free and easy to learn and to use. Versions of it are also used in Hollywood movies. I've also tried Openshot, but it's graphics were not amazing and it seemed like everything was crammed together into the editor. I haven't used TunesKit AceMovi, but it appears to have a similar layout as DaVinci Resolve, and many features.
Hey guy, I'm new to video editing field. Can you recommend some nice video editor to me?
Beside, I think TunesKit AceMovi is a nice one and it is really nice-to-use.
according to CoolioJoe and Emonado:
CoolioJoe posted on January 4th, 2018
"Friction Parameter" values for FVD++:
B&M Tiered Hyper - 0.029
B&M Inverted - .031
B&M Flyer - 0.029
B&M Dive Machine - 0.031
Gerstlauer Infinity 2 - 0.03
Mack Launched - 0.03
Intamin Rocket - 0.03
GG Timberliner - 0.021

