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NL2 Ask Thread
NoLimits Coaster

Should be compatible with any of the main consumer headsets currently out (Oculus, Valve Index, WMR). I have an HP Reverb G2 which I've used with NL2, tho IDK how to change the FOV, as it seems to be locked in place when I try it in VR (it looks kinda narrow).

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The Cinematic Video Thread
On Topic

Great thread! This is a fantastic primer for ideas and inspiration for video making, and will hopefully help folks understand what works well for the Mega Roundups. Remember, Roundup 400 is just 7 weeks away!

-Ride_Op

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Lochedge Towers - Nolimits Park (Announcing Raubvogel, NEW for 2022!)
NoLimits Coaster

The Drachen has fallen....

Announcing

New for 2022

The Drachen has fallen and a new predator soars to new heights in its place at Lochedge Towers. Take flight on Raubvogel; plunge down a staggering 45m tall beyond vertical 97 degree drop towards the Loch and maneuver through 2 wild inversions on the flight of your life. With the addition, Lochedge Towers gets a new and expanded entrance as the Dorfkern area expands into the former Drachen site.

Ride Stats...
Opened: 2022
Park Location: Dorfkern
Make: Bolliger & Mabilard
Model: Dive Coaster (6 seat)
Height: 45m
Drop: 48m
Speed: 100km/h
Length: 820m
Inversions: 2

Train credit goes to TheCodeMaster for the modern 6-seat dive trains

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The Cinematic Video Thread
On Topic

Lemme hop into this thread with my personal favorite video. Kunzite... this is a super cinematic video
I continue to come back to this video something about it. I don't know like an Ex you tend to get caught up on it, someone you keep going back to but you just don't know why. This video is a pure cinematic masterpiece. The beautiful shots, the coaster, music, and most importantly the Editing. I spent a long time on this and really love how it came out. I watched it over and over and over again and it gets better each time. The way the camera switches from each side of the train or how the slow motion parts line up with the slower part of the song, the lighting, and most importantly the POV, the way the frame opens up to show the full shot really just blows me away. How could someone like me make something so Good!? This video in my opinion is my best work yet. I still have not been able to top this true masterpiece!

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Coaster Scripting Cube
Scripting

You can send it here: [email protected]
No, the coaster style shouldn't matter at all. By the way, I'd say you kinda broke a NLC rule the last time (double posting). Not that I care at all, but you might be told off in the future for that. It's said it's better to edit the previous post rather than posting two in a row.

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Official Testing Criteria - E-Stop, Clearance Envelope Check
NoLimits Coaster

Not always true, it's not part of every daily check for all coasters. For some, yes, that might be.

I'll concede that not every coaster performs this full level of block check every morning. I'm going off experience working at SFMM. However, during the initial break in testing of a new ride, every worst case scenario imaginable was tested at least once to ensure everything is working correctly as designed. So it's still a valid test to perform to make sure that trains stopped at any block brake for any reason can resume and continue the layout on their own.

What's with launches like the 2nd one on Taron? How should such type of launch (mid-ride) perform in an E-Stop test? Should it be able to launch the train from a standstill after manually moving it to the beginning on the launch section? The realistic procedure like on Taron can't be done in NoLimits 2 (Launch the train backwards and then full power forwards).

This is why the last bullet point exists: Complete true to life restarts aren't always possible due to the uniqueness of how some modern ride systems are programmed these days. On a ride like Taron, such a restart procedure has been programmed into the ride's functionality. Faced with such a design during judging, where a second launch is clearly meant to boost the speed more but not be a full restore point, concessions would be allowed in judging. This is especially true when dealing with custom scripting as there is no ready way to resume that moment in the script via manual control of the coaster. So in that case, if the coaster stopped safely without crashing, we'd reset the ride and go from there. The coaster does have to stop safely without crashing or violating block boundaries.

-Ride_Op

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How do you enable transition editor in FVD++
NoLimits Coaster

Hi I’m a bit new to FVD and I am watching a tutorial that tells you to use the transition editor. I do not know what to do to access it and all the information I found has not helped. I know you have to click on a certain part of the graph but I’m quite lost as nothing I click accesses the transition editor. If someone has some helpful tips I’d appreciate it.

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