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Coaster Scripting Cube
Scripting

ROLLER COASTER COORDINATOR

Ever used custom trains and hated that the frozen brakes, wheels and (worst of all!) special tracks didn´t move when the invisible, wireframe ones did? If so, your problem is solved now!

Roller coaster coordinator

The Roller coaster coordinator is an auxiliar object of the Coaster scripting cube collection that coordinates both coasters so that the frozen one behaves like the wireframe one. It doesn’t need the basic Coaster scripting cube to be applied, but if it is, the “Smart mode” uses its set up data to make the configuration even easier. However, this option only works if special tracks and blocks have the same name in both coasters.

I’ve used the object myself at this park (a new gen Vekoma tilt coaster), in case you want to have a look. (Steam link )

If you have a dueling coaster and the Coaster scripting cube fails because of multiple coasters, you could configure just one and make the other imitate the first one with the Roller coaster coordinator.

You may need to overwrite some files when unzipping the file.

Again, if you have any trouble with it, don’t hesitate to ask.

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NL2 Ask Thread
NoLimits Coaster

Soko posted on August 19th, 2021

Should be compatible with any of the main consumer headsets currently out (Oculus, Valve Index, WMR). I have an HP Reverb G2 which I've used with NL2, tho IDK how to change the FOV, as it seems to be locked in place when I try it in VR (it looks kinda narrow).

Ok, thank you for your answer. Also, is the normal NL2 professional version working with VR or it must be a particular version of NL2?

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Clickable Light
Scripting

Hello world. Someone could help me to create clickable light that can be turn on/off with a click on button in Play Mode. I would like to make separate lights. one for storage one for the station. Thank you in advance.

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