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3ds Max Track Importer for No Limits 2
NoLimits Coaster

@ NolimitsProjects: That's looking very nice! Glad to see my tool being used!

@ Mcoodles: That's actually not as easy as you might think because all of the objects created by the script are stored in memory. That memory is lost if you close the script before finalizing the track. I'm sorry it crashed, but it's easiest to just generate the track again from the start.

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Weird roller coaster dreams you've had
Off Topic

Last night I had a dream I was riding Toro with Phantom's Revenge's trains and the pre-drop was in a parking lot. After the drop the first hill then turned into a magnum hill and it chopped off my legs. I then learned how to fly and i flew around... Cedar Point, except every ride there was Iron Gwazi. I then forgot how to fly and started falling which then put me on Griffon, except there was no pullout of the drop, it just when straight into the water. Once I reached the water I woke up. Meth is one hell of a drug.

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3ds Max Track Importer for No Limits 2
NoLimits Coaster

I am having a problem with the script. I loaded my CSV and quite a few changes to the ties and spine, nothing major and or script destroying. I saved the project and Finalized it but it crashed, I reopen the scene, and it turns out I cant finalize it anymore. It says that there is nothing generated, so I am wondering if there is a way to make it so that it detects the pre-generated track so that I can refinalize it?

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Racer- A Maurer Sohne X-coaster
NoLimits Coaster

To give some context to this, in 2018/19 I released a track layout called "Racer- A Maurer Sohne X-Coaster" which has now been taken off the exchange by myself as it was awful, but it served as a good learning curve, and in the intervening years has been sitting on my hard drive, occasionally used as a test coaster fro scenery and script packs. I have decided, however, that recently, it was not up to the standard I am capable of and so I have decided to give it a complete redo, to improve and upgrade the ride to make it achieve 3 aims:
A) It must be a fun and enjoyable coaster to ride.
B) It must be meshed in a world, giving the idea of it being part of a park.
C) It must be as realistic as I can possibly make it.
To this end, I have begun reprofiling and reorganising the ride, and have begun to add some preliminary supports and control panels. This is definitely early stages, but I have some plans for theming and some effects for the ride, as well as the lay of the area. I'm excited to see how it comes out!

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Racer- A Maurer Sohne X-coaster
NoLimits Coaster

Hi all,
I've been working on a compact Maurer X-Coaster for a few years, and wondered if anyone could help. I'm trying to make the ride as realistic as possible, and wondered if anyone has any tips for where I could find some of the drive tires used on the Maurer coasters, as I'm not very happy with the in game ones and I want to have the more realistic arrangement of only 4 wheels at the start of the station. If this does not exist, could someone direct me towards where I could find blueprints for the motors used so I could make some custom ones?
Many thanks

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