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Coaster Scripting Cube
Scripting

AUTOMATIC TRAIN STORER

Do you enjoy taking trains in and out of storages to gain realism, see how they run together and how that affects capacity, but you never do it because it’s too tedious to press all those buttons? If so, download immediately my new scripting object:

Automatic train storer

No parameters-filling required! Just place only one of these objects in the park, and it’s done! The coaster must be configured with the Coaster scripting cube. Then, in play mode, press Ctrl. + S (“S” from storage) to alter the number of storaged trains, and the scripts will take care of everything else! Trains at lower indexes will be kept on the circuit as much as possible, whereas the ones at higher indexes will be taken to the storages sooner.

Switch tracks are not supported yet; just transfer tables.

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Modern Mack Nose Car Pack
NoLimits Coaster

If its a PKG file, u have to extract it with NL2, place the extracted directory into the game directory where u wanna use it.
Place the shells near the train and don't for get to place some triggers on the right position on your track.

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Modern Mack Nose Car Pack
NoLimits Coaster

Unzip the files that you have downloaded, then go to the "Downloads" tab when you click on add scene object (I think it's under downloads, but I can't remember; it's where it shows your computer's files). Then find the files, click yes to the message that pops up about file paths, and place the shells near the trains.

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