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3ds Max Track Importer for No Limits 2
NoLimits Coaster

Wow, this plugin is really easy to use ( I just started working with 3ds max). What's the best way to have realistic/ nice looking support connectors connected to the track? I've been experimenting with the intamin pantheon track. Also. is there a easy way to make a double backbone track of it?

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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

MrRC posted on October 7th, 2021

Large Square = 10 meters(image below)

Small Square = 1 meter (zoomed)(image below)

Thank you! I understand that now. Still having difficulty with adjusting the image though - been trying to get it properly scaled with paint.NET, but haven't had much luck with that. What do you use/what's your process for converting templates into FVD++ ground textures?

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Frank's Guide to Force Vector Design :: Geo Sections Video Up Now!
General

Hello!

I've been working hard to create a video series to help those still having trouble with FVD, and I'm making this topic to continue the discussion at a deeper level than can be done with YouTube comments. I'm new to video creation, so my animations are rough around the edges, but the information is there, and digestible.

My focus is from an engineering perspective, and I try to introduce some of the things I've learned through study and work in an approachable way so as to not overwhelm those without an engineering background. Force Vector Design really is the fastest and easiest way to create many of the types of our favorite roller coasters, and with some patience, practice, and understanding, you can design the roller coaster of your dreams with ease!

I'll update this post as I finish and publish future videos, and will regularly return for discussion.

I hope this is helpful to you all!

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