katun at miribilandia
if i'm right someone else can go
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Well thank you! I really appreciate you taking the time to investigate for me. Yes, I get the same message you did. However, for me , it is permanently stuck in "Walk View" mode, and no matter how many times I ty to change the view (via "E" or "Q"), it won't alter. Also, the background noise is constant, suggesting it's not actually "riding" (irrespective of whether I can see it). I may wait till Halloween, and see if it spookily springs into action! ;)
I wouldn't worry about it, to be honest. People probably just giving something a thumbs down, simply because they can. However 2 of the people who left comments have actually uploaded some parks on here, so i'd say they're ok. The other 2, however, haven't. (Burrito1 and ten four)
I d'loaded the ride to test it for you. 430mb is a very big file size for a park package file.. Once the park loaded, it was really laggy and slow on my machine. Framerate dropped to 9 at the lowest. But it did work for me. I could (slowly, lol) walk around or move about in fly cam mode.
On a side note, i did get a script issue/error message as it was loading up.
~ Warning in File 'park:files\absfiles\RMC Steering Axle Generic\Car.nlvm' in Line 99: Member and method with same identifier 'link'
...0 error(s), 1 warning(s) ~
Can anyone explain what's going on here please? I put a comment on a coaster ("Daybreak") to say I was having trouble playing it, and had anyone else managed to? I didn't give ANY rating, simply because I can't play it. i.e. I didn't score it "0": I didn't score it full stop! I now see that 5 people have "thumbed down" my comment (I'm guessing that's where the minus 5 comes from) but why? Criticizing me for not scoring it 10 yet? This is bizarre! I notice nobody else has said "Yes, I dl'd and played it ok", which makes me wonder if they are rating it purely on just playing the "preview window", perhaps? For what it's worth, I'm still stuck on this. It's worrying, because I bought a top-of-the range PC specially for NL2, which is (more than) was specified, hardware-wise. Plus, I definitely have the latest NL2 software version. I'm wondering if selecting "play" for my downloaded item is not enough? Do I have to do something with the operator panels first (i.e. F4 or F5 - I usually try and keep away from those, as I don't fully understand them!) I would appreciate any helpful suggestions as to what I might try - rather than being berated for not raving about it unseen!
RMC It posted on October 13th, 2021
Great Bear - Hersheypark?
Not correct.
Ooh, which rides, tonight
Oh, every ride!
So Roundup, fault light?
Error code, 401?
You create it, you share it, we feature it!
-Ride_Op
Great Bear - Hersheypark?
Yeah, I am definitely putting these on a schwarzkopf looper
OK i hope this will not to be difficult :

Correct!
Element 115 posted on October 12th, 2021
Update 2
. Added "Offroad" Themed front car variant
Oooh, i like the offroad one there. Haven't been on here for a while, and when i drop by, i find that on here.
Nice work.
Not sure how much can be recovered from here, but here is an archive site of NLE: https://web.archive.org/web/20170915042457/http://forum.nolimits-exchange.com/
You may be able to check out coaster crazy for some older NL downloads. I know for a fact Black Halo is over there.
zacharynolimits1999 posted on October 11th, 2021
But PvM, what about Schiff wild mouse track?
I had to rewrite the script a bit to make it work, but here it is:

https://www.dropbox.com/s/fpxsmzyfyudbcnr/no limits spline translator V1.5b.zip?dl=0
This will be a temporary release. I've done more track styles in the meanwhile including S&S Thrust air and Schwarzkopf Olympia Looping. I'll release those in a new version eventually.
@ JustAlex: I've modelled connectors for my Vekoma Coasters. I use the align tool to align them to the backbone-splines of an unfinalized version of my track. You have to make sure to correctly position the pivot point though:

Can you add the rcca and togo cages overtop of the trains?
Update 2

. Added "Offroad" Themed front car variant
Thank you. Also, what's the best way to make realistic support connectors for those custom tracks?
I know it's kind of a big ask so I get if no one can help here, but I had a HD failure right around the time NLE went down. I was backed up, but between the way my computer was configured (a partitioned Mac running Windows through Bootcamp) plus the way NL1 tracks were stored caused the backup not to get almost any of them. I have just a few whose files were left on my Desktop, but I've lost almost all of my original favorite tracks: A lot of MrBassDirt's stuff (Curse of Fellfall Wood, Nefarious, the cliffside Eurofighter especially), Colder Fusion, Black Halo, Gyrfalcon, almost the entirety of the Greatest Hits from NL1's inception to about a year past the release of NL2. I have Gaia and the NL2-full-park version of Terra but that's about it.
If anyone is either willing to share whatever they feel like via whatever method works for you, or if anyone can point me to any thread or anywhere else this may have already been addressed, I'd be endlessly appreciative.
I tried to move onward and upward but these missing tracks are like missing a piece of my childhood and I can't let it go.
Thanks in advance for any help you may be able to provide.
But PvM, what about Schiff wild mouse track?