That's strange, are you sure you added a train to the coaster in the coaster settings? The file format should be fine I think
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Hi,
I've integrated a new RollerCoaster that works perfectly in my NLS2, but the game doesn't output any train telemetry data (yaw, roll, pan, speed, etc.).
All my other RollerCoasters give me this information except this one. Can you help me? Maybe there's an option to check... or maybe the file format isn't suitable (my file is a .nl2pkg).
Thank you for your help.
I’ve been thing about making a custom coaster style but I have no clue how. People have done it before with the custom Vekoma MK1101 and STC models before along with other stuff like track mods. Does anyone here know how to do this?
Check your PM
Could anyone give me the Spline data file from a random coaster so i can try to read it manually?
Hey everyone, I wanted to ask if anyone has headrests for PTC trains, either for the 2 bench, 3 bench, or 4 bench models. I know these aren’t super common, but I figured it was worth posting here just in case someone has access to them or knows where they might be available. If you do have any, or if you know a good source to get them from, please let me know. I’d definitely be interested and would really appreciate any help pointing me in the right direction.
Janskumbria posted on September 18th, 2025
some coasters need 2 operators to start, the 2 operator haves to click a button, to give permission to dispatch the coaster through the main panel.
Yes i understand, but why do u want to have that into the game ?
MrRC posted on September 18th, 2025
Janskumbria posted on September 18th, 2025
pls speed i need this :pray:
Can u explain this ?
some coasters need 2 operators to start, the 2 operator haves to click a button, to give permission to dispatch the coaster through the main panel
Janskumbria posted on September 18th, 2025
pls speed i need this :pray:
Can u explain this ?
pls speed i need this :pray:
Mmmhop, ba loopy drop
Ba du hop, ba loopy hop
Ba du hop, ba loopy hop
Ba loop
Yeah
You create it, you share it, we feature it!
-Ride_Op
RollerCoasterRyan posted on September 13th, 2025
Please could we have a hint, that one's very difficult :)
Sure :
Continent : Asia , China to be specific.
Intensity : Kiddie coaster
Status : Removed
Please could we have a hint, that one's very difficult :)
This might to be difficult : (the fullsize image is on RCDB.com, colors are not changed)

That's correct! I probably made that a bit too easy lol
RollerCoasterRyan posted on September 10th, 2025
Very easy : :-)
Puss In Boots' Giant Journey @ Universal Studios Singapore
Here's the next one :D

buckynb posted on September 10th, 2025
RollerCoasterRyan posted on September 10th, 2025
I'm not sure if it's directly possible to change the bottom height but the first thing that came to my mind is to create a scene object that looks the same as the footer but is shorter and put it where the footer would be, and then just have a free node just underneath the grass. I hope this helps a bit :D
I had thought about doing that as well, which would be my solution, just the idea of modeling a footer that has the same amount of detail, or at least close enough sounds like a lot for not a huge issue haha.
I get that lol, You could do what MrRC said and just use a concrete block or something but I think your best solution for most detail is maybe just to move it away from the tunnel :)
RollerCoasterRyan posted on September 10th, 2025
I think that's the turn out of the station of Nemesis Inferno at Thorpe Park :)
Yes, your answer is correct.
buckynb posted on September 10th, 2025
RollerCoasterRyan posted on September 10th, 2025
I know about the above ground settings, I've used that to get the footer to appear at the top of my scene object. The issue is that after freezing the coaster, the footer still connects all the way to the ground and cuts through the tunnel opening below.
Better use the Free Node and a fake concrete block (as object)
