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NoLimits Coaster

MoreThanOfficialTK posted on November 16th, 2021

Hey There, I have a question. I am Moddeling with Blender and importing the stuff per dae. Sometimes I have the issue that the object doesnt have collision in NL2. Does anyone know why that is and how to fix it?
Thx yall

Make sure the normals of the modelled surfaces you'll be walking on are facing the correct way before you export. It may not be what's causing your problem, but it's a possible offender. Happened to me a few times when i first started using Blender with NL2.

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NoLimits Coaster

MoreThanOfficialTK posted on November 18th, 2021

MrRC posted on November 15th, 2021

MoreThanOfficialTK posted on November 15th, 2021

Hey There, I have a question. I am Moddeling with Blender and importing the stuff per dae. Sometimes I have the issue that the object doesnt have collision in NL2. Does anyone know why that is and how to fix it?
Thx yall

U mean collision in the walk-mode ?

Yes exactly, you can download the park, i uploaded it in exchange, i can give you the extract password if that helps. The park is named RipTide.

Send me a PM with the password.

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NL2 Ask Thread
NoLimits Coaster

MrRC posted on November 15th, 2021

MoreThanOfficialTK posted on November 15th, 2021

Hey There, I have a question. I am Moddeling with Blender and importing the stuff per dae. Sometimes I have the issue that the object doesnt have collision in NL2. Does anyone know why that is and how to fix it?
Thx yall

U mean collision in the walk-mode ?

Yes exactly, you can download the park, i uploaded it in exchange, i can give you the extract password if that helps. The park is named RipTide.

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Vekoma SLC Conversion Contest - The results are in!
Contests

Hi all, if anyone isn't on discord, there have been a few changes to the template boundaries that haven't been communicated here. I'm afraid things are still a bit vague but this is as concrete of an update that I can provide:

  1. Supports can go in these approximate areas after the station zone:

Supports are also allowed in the station area.

  1. Supports are allowed within the big dipper turnaround as long as they don't collide with the model. I don't know if the 4m clearance rule over the BD track is applicable here.

  1. Supports & footers at the relevant boundaries are measured in their frozen state against the outer edge of the frozen boundary.
    Eg: This is legal within the green boundary:
  • The pathway borders are defined by their inner faces when frozen.
    Eg: This is legal:

  1. Keeping the station inside the red zone does not include the building, only the track has to remain inside the red zone.

  2. The 4m clearance over the pathways is measured from the model itself

This is based on the Discord chat so I'll make any edits needed is kristalic clarifies anything. Hopefully these are all minor enough to be changed before the deadline. Best of luck to everyone!

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