For the Geo sections you can turn on the resulting Force graphs, That helps shaping complex sections way much easier

For the Geo sections you can turn on the resulting Force graphs, That helps shaping complex sections way much easier

MoreThanOfficialTK posted on November 16th, 2021
Hey There, I have a question. I am Moddeling with Blender and importing the stuff per dae. Sometimes I have the issue that the object doesnt have collision in NL2. Does anyone know why that is and how to fix it?
Thx yall
Make sure the normals of the modelled surfaces you'll be walking on are facing the correct way before you export. It may not be what's causing your problem, but it's a possible offender. Happened to me a few times when i first started using Blender with NL2.
MoreThanOfficialTK posted on November 18th, 2021
MrRC posted on November 15th, 2021
MoreThanOfficialTK posted on November 15th, 2021
Hey There, I have a question. I am Moddeling with Blender and importing the stuff per dae. Sometimes I have the issue that the object doesnt have collision in NL2. Does anyone know why that is and how to fix it?
Thx yallU mean collision in the walk-mode ?
Yes exactly, you can download the park, i uploaded it in exchange, i can give you the extract password if that helps. The park is named RipTide.
Send me a PM with the password.
MrRC posted on November 15th, 2021
MoreThanOfficialTK posted on November 15th, 2021
Hey There, I have a question. I am Moddeling with Blender and importing the stuff per dae. Sometimes I have the issue that the object doesnt have collision in NL2. Does anyone know why that is and how to fix it?
Thx yallU mean collision in the walk-mode ?
Yes exactly, you can download the park, i uploaded it in exchange, i can give you the extract password if that helps. The park is named RipTide.
bearing posted on November 17th, 2021
hey i notice that the link for the vekoma mk1212 trains isn't working anymore does anyone have the files still, or a newer version?
Send me an email (see my profile), with subject NL2 MK1212 trains
outside the pink, yes. outside the green, no
hey i notice that the link for the vekoma mk1212 trains isn't working anymore does anyone have the files still, or a newer version?
Next guess:

Hint #1: Customized Jet Star II
Hint #2:
Kw6sTheater posted on November 22nd, 2021
Turbo Mountain at Adventure World? https://rcdb.com/1126.htm
Hint #3:
MrRC posted on November 23rd, 2021
Howler @ Holiday World ??
AceDFe19 posted on November 17th, 2021
Arkham Asylum - Shock Therapy @ Warner Bros. Movie World
Yes correct
Arkham Asylum - Shock Therapy @ Warner Bros. Movie World
So is it still allowed to place the breakrun supports even outside the footer boundaries?
If someone rode three hours from now
Cause the queue's
I'd stand up and walk right out
'Cause that's too long
I know better
I'll go and ride Roundup
406
Long queue
You create it, you share it, we feature it!
-Ride_Op
Copy of Vekoma by Meisho Amusment Machines, ha ha
New guess :

MrRC posted on November 16th, 2021
Go Go Coaster @ Chiba Zoological Park / 千葉市動物公園 ??
Yes
Go Go Coaster @ Chiba Zoological Park / 千葉市動物公園 ??
MrRC posted on November 16th, 2021
Roller Skater / ローラースケートコースター @ Kijima Kogen / セントレジャー城島高原 ??
No
yeah this all sounds about right, really sorry again for it all being so vague :)
Roller Skater / ローラースケートコースター @ Kijima Kogen / セントレジャー城島高原 ??
Hi all, if anyone isn't on discord, there have been a few changes to the template boundaries that haven't been communicated here. I'm afraid things are still a bit vague but this is as concrete of an update that I can provide:

Supports are also allowed in the station area.



Keeping the station inside the red zone does not include the building, only the track has to remain inside the red zone.
The 4m clearance over the pathways is measured from the model itself
This is based on the Discord chat so I'll make any edits needed is kristalic clarifies anything. Hopefully these are all minor enough to be changed before the deadline. Best of luck to everyone!
Next guess:
