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Hot Racer..
NoLimits Coaster

Hi I am looking for a copy of Loundlin's Hot Racer track generator as the link on Steamworkshop is gone. I downloaded Serming Hot Racer mod and it works but its only the train and not the track. I'm hoping someone out there has a copy that they can send me.

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New NoLimits 2 Track Shaping Tool
General

Conolycoasterdesigns posted on September 15th, 2026

Ant_the_man posted on September 15th, 2026

I feel like some of the elements could use a bit more refining, but the concept is very very promising, especially for those like me who find FVD very daunting. One more suggestion, maybe try including some elements from recent Vekoma coasters.

Thank you for that feedback, the elements that are currently included are not the final ones. These are just for testing purposes, but i plan to add more including that of Vekoma.

Bro, this is like if Ron Toomer designed the coasters of the 21st century. This looks really promising though, especially for newcomers

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New NoLimits 2 Track Shaping Tool
General

Ant_the_man posted on September 15th, 2026

I feel like some of the elements could use a bit more refining, but the concept is very very promising, especially for those like me who find FVD very daunting. One more suggestion, maybe try including some elements from recent Vekoma coasters.

Thank you for that feedback, the elements that are currently included are not the final ones. These are just for testing purposes, but i plan to add more including that of Vekoma.

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New NoLimits 2 Track Shaping Tool
General

I feel like some of the elements could use a bit more refining, but the concept is very very promising, especially for those like me who find FVD very daunting. One more suggestion, maybe try including some elements from recent Vekoma coasters.

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New NoLimits 2 Track Shaping Tool
General

Hey everyone,

This is an early testing build of a tool I've been putting together:
a drag-and-drop track designer for NoLimits 2, aimed at giving you
FVD++-style versatility without FVD++'s learning curve. You build a
ride from a palette of named elements (including real manufacturer
elements - B&M, Arrow, RMC, Intamin/Mack), watch it update live in a
3D/2D preview, get a live estimate of speed and G-forces as you build,
and export straight to a format NL2 can import.

This is early. I want it broken by real NL2 users before I call
anything final. If something looks wrong, feels wrong, or you just
wish it worked differently - please post about it.

IMPORTANT FIRST: Track Spline import in NL2 (Coaster tab -> Import ->
Track Spline, which is what this tool exports to) appears to be a
NoLimits 2 PROFESSIONAL license feature, not available in the
standard/Steam version. Please check that menu item exists for you
before relying on this tool - if it's missing/grayed out, the export
this program produces won't be usable for you, and that's worth
knowing up front rather than after building a whole coaster.

Testing Release

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Dragón Groar's NoLimits 2 Script Generator
Scripting

CCA_Games posted on September 7th, 2026

EK gaming posted on September 6th, 2026

CCA_Games posted on September 5th, 2026

EK gaming posted on September 5th, 2026

CCA_Games posted on September 5th, 2026

I think all you need to do is on the previous block in the settings where it says next block segment set it to swing brake. Then set the swing launch on the next block. As long as the block doesn't go immediently into a switch track after or transfer track then it should pass through normally but swing launch when stopped.

Is there any way you can make a quick tutorial on just that part? your tutorial isn't super helpful because your making a swing launch at the same time. It would be VERY VERY helpful!

Maybe, but probably not till monday or Tuesday or next week

ok thank you so much!! just lmk when you post it!

thank you so much! this was very helpful!!

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