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in-game vs video-recording sync discrepancy
NoLimits Coaster

Hey there!

I've been working on a project that involves syncing telemetry data captured from a coaster in simulator mode with a video recorded of that same coaster using the in-game video recording method. The problem is, I'm finding that the coaster in the exported video runs fractionally slower than the "live" coaster in simulator mode. The video coaster "loses" about 10 seconds over the duration of the roughly 5:00 coaster when I compare the two.

Does anyone have a clue as to why this happens, and if there are any video export settings I could change that might mitigate it? At this point I'm feeling fairly bewildered! I'd rather not use a screen-capture software to capture the video from the simulator as that won't look near as good!

Thanks!

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Self-introduction and an Arrow Hyper Mega Looper (WIP)
NoLimits Coaster

Hey Womp83, thank you for commenting and the tip on the red stripe, will have to try that soon!

Finally got the layout finished:


After the MCBR and elevated curve, an elevated/angled helix.


Following that is another banked curve leading to the batwing.


This batwing was a mess to get the shaping decent.


From the other side.


From the back.


Post-batwing trim brake and curve leading into the corkscrews.


2nd corkscrew leads into an s-hill similar to Shockwave/Great American Scream Machine.


Which leads into the final two curves leading into the brakes.

All-in-all, I feel satisfied with the layout. Needs a few more tweaks here and there, but almost ready to try my hand at supporting/creating the storage tracks. The ride (still unnamed) comfortably runs 4-train operations at a 40-second dispatch interval, with a few interactions with itself at that rate.
Current base statistics:

Height: 208.8ft (63.6m)
Drop: 202.1ft (61.6m)
Speed: 74.6mph (120kph)
Length: 5,894.8ft (1,796.7m)

Hope you enjoyed!

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NL2 Questions
NoLimits Coaster

I had thought this had been asked here before, but I couldn't find anything through the search function. How does one attache custom gates to the in ride gates so that the custom gates will open. I saw BestDani had a script for attaching to other objects. But I don't know the object name to attach to? Does that make sense?

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Question: exporting/reading .nl2park (own park)
NoLimits Coaster

Hi all,

It's been a very long time since i've posted here.
But I'm have a question regarding the .nl2park file:

I have been working on a new coaster called StoneGate and it has alot of scenery inside the park.

https://imgur.com/gallery/mT0xtS8

Currently I'm at around 5000 individual pieces, which means: LAG.

So instead of re-placing every object back into 3dsMax (using the XYZ properties from NL2) edit them and then reload back in NL2 as 1 or 2 objects, would it be possible to "read" the .nl2park and export all it's XYZ properties from the scenery into 3dsMax?

Or something that will help me export the full package into 3ds?

Thanks in advance.

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NL2 Questions
NoLimits Coaster

ThatFlyerGuy1 posted on February 10th, 2022

MrRC posted on February 10th, 2022

When u download for your park, its an *.NL2PKG file.
U place it in the main directory where all your other parks are located.

Go in the EDITOR > Open file.

When that *.NL2PKG file is completely loaded and error free.

Go in the EDITOR > Extract Package > Hopefully its not Password protected.

Don't forget to save it if u change something.

Then u can look into the park what u need and copy it to your park.

But if u looking for MK1101 there is a download link

https://www.dropbox.com/sh/8t6kpu9c5rfqnc2/AADKrNAUVS5WHRh09qm93S0ba?dl=0

He's most likely on about mods, which are not the same as custom objects.

For mod files, you need to put them in the following path:
Install Directory\data

and make sure the names are arranged underneath the files already in the folder.

the thing is at the moment ( at least that i am aware) there aren't mods that directly adds a coaster style to the list and instead you need to manually add the model in the park and attach it to a coaster.

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