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Help needed with ongoing project (NL2)
NoLimits Coaster

Hi you guys,

I'm in need of some serious co-op right now.
Since the release of Runaway Canyon back in 2015, I've been working on StoneGate.

6 years later, the thing isn't finished. I'm having trouble getting everything together.
For example: I'm looking for area sounds (soundtrack, plaza music, maybe onride music), but i can't get to fit anything.

Sure, lots of things needs to be done. Scenery around the track is for 95% finished, station still needs to be filled with extra stuff or maybe even overhault entirely.
Music needs to be added, maybe a color change or a re-do of the entrance. Lights needs to be added etc. etc.

So..... my question is:

Are there people who are willing to have a look at this project. I can send you a package file (which will be encripted for safety reasons) for you to look at.
You get to have a first look at my latest project and give your idea on what to do next.

If you do want to help and give ideas on whatever, please reply under this thread.
i will send you the file and hope to hear a good response.

Here are some screenshots to give you a idea of what the coaster is and will be:

https://imgur.com/gallery/3Dxnf3L

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NL2 Questions
NoLimits Coaster

^ Not off the top of my head. Your best bet is to have a look in the 'Mega Resource Thread'. But having a quick look in there just now, i couldn't find any sort of custom gate script.
You may have to ask someone to do one up for you.

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Demo to full version
NoLimits Coaster

Correct answer is that, no, you cannot save coasters created in the demo version. The purpose of the demo version is for you to see how well your system runs the software and give you a taste for what the software can do. Saving coaster tracks in the demo is not intended nor permitted, and you are limited in the number of vertices you can place. We did not intend to allow people to design full coasters in the demo.

-Ride_Op

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in-game vs video-recording sync discrepancy
NoLimits Coaster

U mean the time difference between your NL2 recordings and the real live PLAY of your park.

That has perhaps to do with the lag of your systeem. It takes the pc longer to record it , then your live PLAY of your park.

U can record it with the normal friction and when u combined the 2, change the friction before record your combined video of the 2.

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