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Track length
NoLimits Coaster

If you want a quick and easy solution to your problem (without answering your question) I believe track triggers tell you their position along the spline. So if you place a track trigger where your node is, you'll have your solution. You can see the info if you double click on the trigger to open up the trigger settings panel.

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Track length
NoLimits Coaster

Hi everyone,

How does NoLimits2 calculate the length of track? In the old days one could do it by looking at a coaster's profile diagram and then measuring everything with a ruler and protractor. Clearly, NoLimits does not do this. What I'm trying to do is find out how far along the total length of track a given node is, or the distance between two nodes.

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Ask For scripts here
Scripting

tornado posted on March 8th, 2022

MrRC posted on March 8th, 2022

He means like Turbo Track : https://rcdb.com/12771.htm

Or Racing Coaster : https://rcdb.com/9551.htm
Or Superman : Escape from Krypton : https://rcdb.com/140.htm

No pantheon ice breaker style

Ah, I recently learned how to do those myself! To start, I suggest installing bestdani's Block Blocks: https://www.youtube.com/watch?v=kCji3EiILGw

Block Blocks download link (the one in the video's description was deleted): https://www.dropbox.com/s/vyij6wtrs2anm48/Custom_Block_Logic_Builder_No_Videos.nl2pkg?dl=0

Don't worry, it's much easier to understand than it looks - I just took a peek around the demo park (included in the download, one of the coasters has a swing launch setup identical to Ice Breaker's), copied the block configurations for my own ride and adjusted them until I got it working.

Are you trying to do a swing launch after a transfer track (like Ice Breaker's) or a rolling swing launch without stopping (like Pantheon's)?

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Seaside Screamer 4 - The Final Challenge [Results Out Now]
Contests

So, it's been a very long time since Seaside Screamer 3 was held as the first contest on NLC. After having to cancel the writeups due to some personal issues it never really sat right with me leaving off the trilogy of contests like that, so 4 Years later, Seaside Screamer is returning for one last time to cap off this series of contests properly. It's been a long time coming, and hopefully, with a lot of new faces in the community, we can get some fresh takes on the kind of requirements these contests lay down. Now without further ado, let's get down to business.


Welcome to Funland, located in [REDACTED], United Kingdom. Home to a classic wooden coaster that's nearing its 100th year of operation, this little slice of "paradise" has recently been purchased by some brand new investors. While their background seems oddly blurry and mysterious, they have been able to funnel a slightly questionable amount of money into revitalising some areas of the park, as well as purchasing and flattening some of the old infrastructures around the park. A brand new Observation tower has just opened on the old parking lot, and talk of a really big project is circulating around the town. Local residents are not happy about the idea, but the local planning council have been oddly dismissive of any complaints after some meetings with the elusive park owners.


The park's owners have put out a call for manufacturers to create some proposals for a brand new roller coaster, utilising some recently acquired land around the park. They want the ride to start behind the main arcade and entertainment building and are requesting for the ride to interact with the observation tower as well as cross over the roundabout just next door to the park


Template overview

Zone Details

  • Yellow wireframe outline - Build Area
  • Blue Zone - Station and Storage area
  • Red Zones - No Structure or Train Clearance allowed below this area at all
  • Green Zone - Coaster Track and Train Clearance must remain above this zone, however, supports are allowed in this space as long as they don't intersect with any structures
  • Yellow Zones - Base Frame Supports are required on the roof of this building if you choose to build a structure here

  • Purple Zone - Required build area, a section of coaster track must be built here
  • Unmarked - No Restrictions

Restrictions/Rules

  • The ride must cross over the roundabout to the required build area. Bonus points will be gained for good interaction going over the roads
  • The ride must interact with the observation tower. You do not need to circle around the tower, however, you will gain bonus points if you do
  • Minimum Capacity - 600pph
  • Max Height - 75m
  • Storage Capacity - Number of trains minus 1
  • Must be within the ASTM force limits (https://nolimitscentral.com/forum/topic/34?page=1#c436)
  • Any coaster style is permitted (even custom ones), but no modded .nlpx coaster styles. Any layout with a custom train will be frozen to check the forces during judging
  • The ride must have a station building. This can either be the Nolimits 2 Default one, or a custom design. Please note that the quality of the 3D Model will not count towards your final score
  • You do not need to fill all of the available space, instead focus on making a great coaster that interacts well with the surroundings. The park can always add more flat rides and stalls in any of the leftover space
  • Wooden coaster supports are allowed, however, they must be on an elevated platform over the green zone as well as the red zone

  • Any clearance failures with the ride or the zone restrictions will result in a major loss of points
  • All buildings/queue lines need to be accessible and cannot be blocked by footers or supports
  • The train clearance can leave the build area, as long as it does not intersect with any other objects
  • Catwalks can go over the build area line in the Blue Zone, but must not clip with any of the surrounding buildings or fences

  • No pits, trenches or tunnels

Judging Criteria:

  • Forces - The coaster must be not only safe for riders but also comfortable. Very sudden changes in forces will result in points lost
  • Use Of Template - As with every Seaside Screamer contest, the main priority is to make a ride that utilises the template's restrictions and requirements to their advantage. While a safe, by the books coaster would score you an average set of points, it's the ones that go above and beyond that would make it to the top of the tables
  • Supports - All support structures must be stable, and able to actually hold up the coaster track. You must take this into account when planning your layout, as you must make sure you can actually place enough stanchions down to support the coaster
  • Realism - We will be checking to make sure the ride cars don't intersect with themselves or the track, and also the ride clearance with the restricted zones and ride supports. Another check we will perform is the E-Stop test, where we bring the train to a complete stop on all blocks to make sure they can clear the layout after a stoppage. Things like setting the friction to an extremely unrealistic value and uses of invisible transport sections mid layout to boost the ride will also result in a loss of points

Well, that's all for now, see you in a week's time! If you have any questions, contact me on the NLC Discord or post below, I will try to get back to you as soon as possible

  • COASTERGUY246
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Jazzland, New Orleans
NoLimits Coaster

I love the coasters and the overall look (which you can see in the video's sometimes) alot.
It's sweet, professional and you can see it's taking alot of time.

I'm just a bit curious about the clearance on MadReX. Because on MadReX: 0.26 in the video is quite tight for my taste.
The other coasters seems cleared very well. Just a bit curious about MadReX!!!

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Update 2.6.2.0 issues...
NoLimits Coaster

There is a big problem with the sound in the new update. The 5.1 surround speaker setups do not work properly. For me, the two front left and right no longer work since the update, the rear and subwoofer do work correctly. This gives very strange experiences in projects where there are multiple roller coasters in one map. Hopefully there will be a solution soon.

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Purism²
Contests

Post your submissions via e-mail at
[email protected]

You can upload your NL2 package file anywhere you wish, preferably in the NoLimits Central exchange. Please link to your submission in your mail. The package file must not be encrypted!

Happy submitting!

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