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Building Textures
General

I am looking for good textures for my buildings, and was wondering if anybody knew where I could get good, and trustworthy textures. Currently I get my textures from google, but they don't have Bump maps, or normal maps or anything like that. I am trying to make better looking buildings, and textures is one of the things I need to improve. Any help is appreciated.

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Monaco Grand Prix Coaster Contest - Results
Contests

Contest Begin

It's lights out and away we go! The template is now released for everyone to build on.

Included is an FVD++ overlay and the NL2pkg park file.
For those of you using FVD++, the overlay is height-mapped to get a general sense of the terrain, however some spots may not be exact. Thus, we strongly recommend regularly importing into NL2 as you build to ensure your coaster appears as planned. Also - the FVD Template slightly cuts off some of the shoreline boundaries, so importing into NL2 will help ensure you can use the entirety of the shoreline area allowed.

Link to file downloads:
https://drive.google.com/drive/folders/1ut6UUkE8nKII_Efq_laP5LV_9YXFbP4k?usp=sharing

Best of luck to everyone, and do not hesitate to ask questions if you have any!

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The Official Scripting Ask Thread
Scripting

See here :

getCarOrientationAndPosition

getCarOrientationAndPosition( index, nlvm.math3d.Vector3f frontOut, public final void int nlvm.math3d.Vector3f topOut, nlvm.math3d.Vector3f rightOut, nlvm.math3d.Vector3f posOut) Gets the car's orientation unit vectors and position vector. The index goes from front of the train to the back. 0 <= index < getCarCount(). frontOut can be null if no front vector is requested. topOut can be null if no top vector is requested. rightOut can be null if no right-unit vector is requested. posOut can be null if no position vector is requested.

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