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How can I play the parks I downloaded from the Exchange?
General

MrRC posted on April 5th, 2020

If u download a park its an nl2pkg file

Place it in your com.nolimitscoaster.nolimits2 map

Startup NL2

Startup EDITOR

Choose FILE , then OPEN

go to your *.nl2pkg (that u just downloaded) file

When its FULLY loaded into NL2

choose EXTRACT PACKAGE

when its fully loaded u can play it (with Alt X and then PLAY)

Feel free to ask if u encounter any problems

can i play this parks on demo

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Building Textures
General

Thanks PvM, and Womp83. I will check those out. Does anybody know how to export or apply Bump maps, and other maps within NoLimits 2? Does it have that kind of capability?
Definitely should have asked that first. Nobody has made a tutorial on that kind of thing for NoLimits that I know of.

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Confused by the g-force comb's results
NoLimits Coaster

I have a drop curve with a 30 foot radius. The top speed is 36.926 mph and the banking is 19.7989 degrees. Now, the NoLimits g-force comb says that the maximum lateral force on that bent is 1.7 g. By my calculation it should be generating around 3 lateral gs. Is the g-force comb wrong or is my maths a bit off?

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NL2 Ask Thread
NoLimits Coaster

@ RedLimitsCoasters :

Make a model in Google Sketchup and place it at the entrance and exit of the tunnel. In the middle your Virtual tunnel, works perfectly for me.
Problem solved.

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Building Textures
General

I get textures and texture related stuff from a bunch of different sources, but one site i frequent is Polyhaven. They offer HDRI's, textures and 3d models. (they are very high quality models, so prob not for use in something like NL2) Their textures have all the fancy maps you'd need, normal/bump, specular, etc.
And best of all, it's all free. Have a look on there, see what you think.

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Building Textures
General

Thanks JP. I have actually seen that before, But never downloaded it because it didn't look like it came with that many textures. So I will use this, and to add to it I am going to download some free textures from Poliigon.

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