I am pretty sure the G-Force Comb Within the NoLimits 2 editor isn't completely accurate. At least with my experience it's not. The best thing to do is to bring up the simulation tab while riding the coaster to see the G-Forces.
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MrRC posted on April 5th, 2020
If u download a park its an nl2pkg file
Place it in your com.nolimitscoaster.nolimits2 map
Startup NL2
Startup EDITOR
Choose FILE , then OPEN
go to your *.nl2pkg (that u just downloaded) file
When its FULLY loaded into NL2
choose EXTRACT PACKAGE
when its fully loaded u can play it (with Alt X and then PLAY)
Feel free to ask if u encounter any problems
can i play this parks on demo
Thanks PvM, and Womp83. I will check those out. Does anybody know how to export or apply Bump maps, and other maps within NoLimits 2? Does it have that kind of capability?
Definitely should have asked that first. Nobody has made a tutorial on that kind of thing for NoLimits that I know of.
I have a drop curve with a 30 foot radius. The top speed is 36.926 mph and the banking is 19.7989 degrees. Now, the NoLimits g-force comb says that the maximum lateral force on that bent is 1.7 g. By my calculation it should be generating around 3 lateral gs. Is the g-force comb wrong or is my maths a bit off?
U can try to make an invisible track + tunnel from 4-D coaster , that has a larger tunnel surface
MrRC posted on April 27th, 2022
@ RedLimitsCoasters :
Make a model in Google Sketchup and place it at the entrance and exit of the tunnel. In the middle your Virtual tunnel, works perfectly for me.
Problem solved.
That's what I already did. But there are no square virtual tunnels so there is always some terrain showing
@ RedLimitsCoasters :
Make a model in Google Sketchup and place it at the entrance and exit of the tunnel. In the middle your Virtual tunnel, works perfectly for me.
Problem solved.
Is there an easier way to get the cut out for the terrain so the tunnel i imported actually looks like a tunnel? I used the virtual tunnel for the rest of the tunnel but the entry and exit are giving me an headache.

I get textures and texture related stuff from a bunch of different sources, but one site i frequent is Polyhaven. They offer HDRI's, textures and 3d models. (they are very high quality models, so prob not for use in something like NL2) Their textures have all the fancy maps you'd need, normal/bump, specular, etc.
And best of all, it's all free. Have a look on there, see what you think.
Where is it ?
jannes super geiler freizeit park jetzt mit neune achterbahnen
I mainly use sketchuptextureclub.com for my textures. They don't come with bump maps unless you go for a paid subscription but you can make those yourself in Photoshop or Gimp. With the bump or normal map generator
Thanks JP. I have actually seen that before, But never downloaded it because it didn't look like it came with that many textures. So I will use this, and to add to it I am going to download some free textures from Poliigon.
ItsAmaliaB posted on April 26th, 2022
colorado adventure<
Yes ofcourse, thats correct.
colorado adventure
looks like an arrow
Hint #1 : Added
Rocket Coaster Thank Me later
Someone tell me why when I import FVD into NL it’s off? I’ve tried every method, every outcome is the same. This is a comparison, green is original FVD design, blue is after I exported the track into NL and then import the CSV back into FVD. This is incredibly frustrating.

