how did you get the bb track?
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Juvelen at Djurs Sommerland?
Next guess:

AceDFe19 posted on May 13th, 2022
Adventure Drive @ Suzuka Circuit
Yes correct
If your video editing sowftware can't inject the nessecary metadata into the video that YT needs then you can also do it with a small program directly from YouTube: https://support.google.com/youtube/answer/6178631?hl=en
I usually compress my 360° POVs with the video editing tool from blender (don't ask why, it's the best program I found for this) and then I'll inject the metadata with said program.
Wow! I had no idea about using the shift key, so thanks for that. It certainly helps!
mkgfasyw posted on May 10th, 2022
also where is the project coaster update
Right now the Planet Coaster version is being wrapped up - should come out sometime this summer.
Once that's done, we'll be back to this model. Project Sunset made a lot of models for the Planco model that should be able to carry over into NL2 but we're not there yet.
I'll post updates after the Planco release as soon as we have something to show.
Adventure Drive @ Suzuka Circuit
Backyard coaster?
Yes it was very helpfull :-)
Next one :

kepler posted on May 12th, 2022
tornado posted on May 1st, 2022
kepler posted on April 30th, 2022
Hello there!
I'm trying to conduct a table with as many modifications as possible stored in one place, and i think it is somewhat ready to be shared.
If anything is missing, feel free to DM me on Discord (Joshua | kepler#4205) or in the forum.https://docs.google.com/spreadsheets/d/1tU__tnY-bU29ONu3tFkAdzeIT8zl99TJY6Q_dW4jDZ0/edit#gid=0
you can add 4d freespin trains
Ty, where can i find the download for them?
F1 Raceway is where you can get them but just need the password and you can get them
MrRC posted on May 12th, 2022
Usefull hint :-)
Kiddy Montserrat / キディモンセラー @ Parque Espana-Shima Spain Village / 志摩スペイン村
Ya, you are right! So I might have given a too useful hint!
Usefull hint :-)
Kiddy Montserrat / キディモンセラー @ Parque Espana-Shima Spain Village / 志摩スペイン村
MrRC posted on May 12th, 2022
@ AceDFe19 i don't know where to start, i even can't find a coaster with simular track type.
Can we have a #hint ?
Hint #1 added
@ AceDFe19 i don't know where to start, i even can't find a coaster with simular track type.
Can we have a #hint ?
tornado posted on May 1st, 2022
kepler posted on April 30th, 2022
Hello there!
I'm trying to conduct a table with as many modifications as possible stored in one place, and i think it is somewhat ready to be shared.
If anything is missing, feel free to DM me on Discord (Joshua | kepler#4205) or in the forum.https://docs.google.com/spreadsheets/d/1tU__tnY-bU29ONu3tFkAdzeIT8zl99TJY6Q_dW4jDZ0/edit#gid=0
you can add 4d freespin trains
Ty, where can i find the download for them?
I would advise against trying to force shaping by using laterals where you don't need to. Most anything "B&M" can and should be done without inputting lateral forces. Even the "snap" on invert wing-overs can be achieved without the use of laterals. This goes for most "FVD" type roller coasters in general. Most of the lateral force you actually feel on these types of rides is due to the real thing not being a point-mass and not being directly bang-on at the heartline, like what we have when designing in FVD.
Better practice here is to start the transition into the loop with a bit of roll and roll rate already applied. It looks like you've started out with the rails level to the horizon and no roll rate, hence why you're having to compensate. Try to play with the roll and roll rate at the entry while leaving your lateral forces at 0 constant.
I'll expound a little more and with pictures later if need-be.
Edit:

The way I like to do my B&M floorless loops.
This one almost comes to 0 degrees banking (rails level with horizon) but just doesn't. (It would though if I had looped the other direction, just wanted to highlight that the banking at the bottom is not zero.)
The quartic for the normal force and the quartic for the roll are pushed forward slightly, using the "center" value. About 0.5 there. The normal force quartic is "squished" a bit, making the forces a bit stronger overall. About -2.0 there. You can make these basic shapes using two cubic functions, more-or-less mirroring each other, and adjust for more exotic entries and exits than the straights I used here.
@ Leeds:
I don't think so. You can hold shift to speed up the camera movement, and press A or D to jump between main track and storage. But i don't think there's any way to skip straight to the end of your track in progress. I've had the same thing as you in the past, where the track cam has randomly jumped to the end or not started in the station, but no idea how it happened or how to force it to happen.
Not avail in NL2 yet. If u looking for the full custom setup of FLY, u can send me an email (see profile)
I will send u an PKG file and make it for your self.
Then u can make like this :
U can reposition the cam point in your park.
When u working on a certain spot in the coaster.