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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

kepler posted on April 30th, 2022

Hello there!
I'm trying to conduct a table with as many modifications as possible stored in one place, and i think it is somewhat ready to be shared.
If anything is missing, feel free to DM me on Discord (Joshua | kepler#4205) or in the forum.

https://docs.google.com/spreadsheets/d/1tU__tnY-bU29ONu3tFkAdzeIT8zl99TJY6Q_dW4jDZ0/edit#gid=0

you can add my premire vest i made its a nl2pkg and uploaded it

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

FrankLeeMadere posted on May 18th, 2022

Look, with the amount of pictures and videos you've posted about just one ride, and the amount of wordy detail you've bombarded this thread with, I think that a thread dedicated to this is well within reason for us to ask. And what you're presenting isn't what the general community accepts as established Force Vector Design. You're free to experiment and share your results and start a discussion about this, but this thread isn't really for that. It's more for those looking for guidance. You came in toting an unconventional technique as if it was actually the correct way of doing so; and it seems few agree with the premise.

I have not claimed my method to be the correct one, but simply the way I construct vertical loops, whereas you seem very confident your method is the correct way because you've lined your track up to a model that was made not by B&M. I don't trust the accuracy of the model you've based your method on, so I don't trust your method. If you had the actual engineering drafts in your hands and based your ride off of that, I would be more open to accepting this.

Also, 0.6gs lateral doesn't seem like a lot, but there are woodies that pull this amount and we talk about how much that adds to the experience. If a turn pulls more than 0.4 or 0.5 laterals, people generally start talking about their impact on the ride experience. I might give it a pass if what you were doing was negligible, but it isn't.

Another place you might look if you're not getting the right shaping is with the friction parameter and coefficient. This can greatly affect the speed of the ride, especially towards the end, and gets worse and worse the longer the track length is. I could easily see that one would have to compensate track shaping with lateral forces if the entry speed into the force section or the friction parameter are slightly off. If the speed at the end is close, I would gently adjust the entry speed at the end of the lift into the first force section. If the speed at the end is slow or fast, adjust the friction parameter, lower or higher, respectively.
Also know that I see that you have a good understanding for how this all works, so some of the words here to specifics are for those following along who may find it helpful; don't take it personal.

I apologize for taking it personal and presenting pretentious characteristics. Thank you for your professional response.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Look, with the amount of pictures and videos you've posted about just one ride, and the amount of wordy detail you've bombarded this thread with, I think that a thread dedicated to this is well within reason for us to ask. And what you're presenting isn't what the general community accepts as established Force Vector Design. You're free to experiment and share your results and start a discussion about this, but this thread isn't really for that. It's more for those looking for guidance. You came in toting an unconventional technique as if it was actually the correct way of doing so; and it seems few agree with the premise.

I have not claimed my method to be the correct one, but simply the way I construct vertical loops, whereas you seem very confident your method is the correct way because you've lined your track up to a model that was made not by B&M. I don't trust the accuracy of the model you've based your method on, so I don't trust your method. If you had the actual engineering drafts in your hands and based your ride off of that, I would be more open to accepting this.

Also, 0.6gs lateral doesn't seem like a lot, but there are woodies that pull this amount and we talk about how much that adds to the experience. If a turn pulls more than 0.4 or 0.5 laterals, people generally start talking about their impact on the ride experience. I might give it a pass if what you were doing was negligible, but it isn't.

Another place you might look if you're not getting the right shaping is with the friction parameter and coefficient. This can greatly affect the speed of the ride, especially towards the end, and gets worse and worse the longer the track length is. I could easily see that one would have to compensate track shaping with lateral forces if the entry speed into the force section or the friction parameter are slightly off. If the speed at the end is close, I would gently adjust the entry speed at the end of the lift into the first force section. If the speed at the end is slow or fast, adjust the friction parameter, lower or higher, respectively.
Also know that I see that you have a good understanding for how this all works, so some of the words here to specifics are for those following along who may find it helpful; don't take it personal.

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Help Me
Scripting

Done, check your email

Womp83, tnx for your good words. I'm very busy and he is lucky i will do things like this. It was a totaly mess.

Now its 1 hour before deadline.

I didn't read the messages before i did send it

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