I finally took a scenery and terrain tutorial and made another one.
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Hey, thanks for grabbing tickets today
You’re sweeter than a peach
But you don’t know the life of a coaster geek, babe
And you’re never ever gonna
Wait, the more you ride, the more that you pay
You’re nicer than the breeze
But you don’t know the cost of my addiction, babe
And you’re never gonna wanna
The train came down on the first day
I heard exactly what they said
They say "Wee!" to the drops and "Wee!" to the loops
And "Wee!" to the queue let everybody in!
You create it, you share it, we feature it!
-Ride_Op
The height shown in the Coaster Properties/Statistics tab is measured at center of rails. So to get that number of 75ft, the center of rails must reach that height.
The vertices are spline control points, not track coordinates. Together with the adjecent vertices (read "control points), a spline is calculated by interpolation. Unless you force the spline to go through a vertex/control point by making it strict, there's no guarantee that the center of rails spline intersects the vertex.
Perhaps you can post a screenshot of your NoLimits design, to have a better look. Though, you probably have 3 vertices, one at the top at 75ft, one to the left and one to the right, both at a height lower than 75ft. I suspect the top vertex is not strict, causing the center of rails to reach only 74.6... ft which is what the coaster properties shows.
NoLimits Explorers posted on November 27th, 2025
Does your center of rails reach 75ft? If not, that could explain it. A way to solve it is to make the tallest track vertex "strict" to force the spline to go through that vertex at 75ft.
This → NL2 Editor tips & tricks may help you with some background information, as well as this one → Wikipedia - B-spline.
Hi, thanks for the links :)
I'm not quite sure what you're asking with whether the centre of the rails reaches 75 feet.
I've attached a screenshot from the profile diagram, showing the top of the lift. As you can see the topmost bent/ledger is 75 feet, so I've set the blue dot of the track vertex at 75 feet. Obviously the track is built on top of the ledger, so the centre of the rails should be higher than this.

Does your center of rails reach 75ft? If not, that could explain it. A way to solve it is to make the tallest track vertex "strict" to force the spline to go through that vertex at 75ft.
This → NL2 Editor tips & tricks may help you with some background information, as well as this one → Wikipedia - B-spline.
Skye posted on November 26th, 2025
I'm not quite sure I understand. If the lift crest vertices form a circular arc, does NoLimits2 not draw a circle at the same heights as the vertices?
Thats correct.
MrRC posted on November 27th, 2025
Your blue dot (Vertex point) might be at 75' 0' but the highest corrected track position might be lower.
I'm not quite sure I understand. If the lift crest vertices form a circular arc, does NoLimits2 not draw a circle at the same heights as the vertices?
Your blue dot (Vertex point) might be at 75' 0' but the highest corrected track position might be lower.
Hi all, I've just finished a recreation of a coaster. The highest ledger height on the plan was 75'-0", and that is the height value I gave for the tallest track node at the top of the lift. However, when I go into the coaster statistics, it says the maximum height of the ride is 74.6657 feet. Why isn't it 75?
can anyone make a jetski coaster desgin like the ones on darkoaster
Um...
Hi
Kg101016 posted on November 21st, 2025
Woodie to rmc
Woodie to rmc
Ok so to start: I’m just now seeing this thread because I realized it’s been 10 years since this contest and I can provide some info as to what happened. Maybe people will see this, maybe not, but I figure since it’s a topic I’d provide my experience.
Back in 2015 I was one of the “co-victors” of the contest along with another entrant who had more fine-tuned no limits experience. While I was very much a novice at Nolimits 2 at the time (and still am compared to so many other uploads here…) this worked in my favor to win because my simpler design was better fit the economical interests of the contest runners. The other “co-victor” collaborated with me on making the basic features of my design smoother for presentation.
After our combined entry won, we were in occasional contact with the show runner, who from some digging seemed to be an entrepreneur of sorts who wanted to renovate an abandoned event space in the UK into a small enclosed amusement park/strip mall. We had some back and forth for about a year regarding the potential details and scope of the project, but as of 2017 the guy basically fell off the face of the earth and never responded to any inquiries about progress, etc.
I did have to sign an NDA regarding certain details (which may be void now?) but I’ll see if I can find the final winning park file to upload here. There was a public video on YouTube with a POV of our design but I think the channel and video have been deleted, as well as the CoasterX website.
One night I had a dream where I rode top thrill dragster except the top hat was very small so it was negative thirty-something Gs, and the train pulled the entire coaster up from the ground and flew into space.
"Oh, don’t you dare look down,
Just keep your hands on me."
I said, "We’re lifting now!"
She said, "Shut up and ride with me."
This coaster is our destiny—She said,
"Ooh-ooh, whoa, shut up and ride with me!"
You create it, you share it, we feature it!
-Ride_Op
I haven't seen any posts about the next Five Hours of Power and when it is, and it's getting pretty late in the year.
BTX posted on November 15th, 2025
I don't understand how completely empty parks(those exist) get more downloads.
because people think there is something in the park idk, but bro, it's not like you can make money off of the downloads so whats the big deal
yeah so im gonna need you to cough up those dragster trains girl
