RMC It posted on June 28th, 2022
Could we have a hint?
Hint added
RMC It posted on June 28th, 2022
Could we have a hint?
Hint added
Could we have a hint?
More scenery progress! Just need to do the plaza stuff, signage & add more stuff to the station interior.



Oh, I'll queue with you, I'll wait there with you
This is not a fast line
Just a Roundup, looking for 437
To pass the time
You create it, you share it, we feature it!
-Ride_Op
One thing I'd like to see updated with Dive Coaster drop chains is if they could function like a normal block, in much the same way Baron and Apsaras have their lifts set up - maybe with the ability to have ARBs over part of the chain, rather than the full length?
Womp83 posted on June 14th, 2022
CoasterLantic posted on June 12th, 2022
okay idea for in NL2, a clearance envelope visible in the editor.... (or the wooden support generator gets another improvement to complete keep the track clear).... I spend so much time editing my supports that by 2 minutes before deadline I felt like well all the major clearance issues are gone, let's hope for the best that the coaster now only comes with an imaginary storage (insert crying face) well better luck with next year's impossible challenge haha
You do know that there's an in-game clearance envelope scene object you can add to a train in the editor, right? (shows up on the rear car when you run the sim) Or if you want to quickly check supports, just set your entire layout, or the section in question, to be a tunnel segment. There's a quick clearance envelope.
using the in sim clearance took me ages to check the supports, freezing all the supports, then loading, getting the train to the area that needs to be checked and then identifying where the clearance wasn't right yet to then edit that particular support in the editor, took me already ages, but yes I underestimated the time I would need for support work since I had faith in the support generator, so I was under the impression that taking 4 hours for the entire coaster, then testing and placing supports was fine, but oh man was I wrong...
Womp83 posted on June 15th, 2022
CoasterLantic posted on June 12th, 2022
okay idea for in NL2, a clearance envelope visible in the editor.... (or the wooden support generator gets another improvement to complete keep the track clear).... I spend so much time editing my supports that by 2 minutes before deadline I felt like well all the major clearance issues are gone, let's hope for the best that the coaster now only comes with an imaginary storage (insert crying face) well better luck with next year's impossible challenge haha
You do know that there's an in-game clearance envelope scene object you can add to a train in the editor, right? (shows up on the rear car when you run the sim) Or if you want to quickly check supports, just set your entire layout, or the section in question, to be a tunnel segment. There's a quick clearance envelope.
but using the default clearance envelope has two major flaws - too slow, and too hard to catch.
for tunnel method, tunnel is always way much bigger than the envelope so it cant make the clearance as tight as we can, which is very important on some situations
HockeyGUY66871 posted on June 2nd, 2022
could someone make 4 passenger Morgan train shells? i would like it for my Phantoms Revenge recreation
I have a train model somewhere in my files - you'd have to convert it into a custom train but it will work. PM me and we can talk further.
Nick posted on June 15th, 2022
I am so excited for this, and I can't wait for this to be released and Pheonix is Hands Down the most beautiful B&M wing coaster I have ever seen!!! and Andre do you the trailer release date for Terra Phase 4?
martijntje2001 posted on January 25th, 2022
Hey guys, it has almost been a year since sombody has posted anything in this forum. I was wondering if terra phase 4 is still happening? We haven't heared from Andre in a long time.
The project is more than likely dead. It's been approaching 5 years since Phase 3 released. Could we let this thread rest please until Andre's ready to release any updates - if at all? As Intim305 put it...
intim305 posted on February 11th, 2021
Every couple months somebody bumps this thread asking about an update and every time the post directly above says the exact same thing [...]
[...] its annoying every couple months to see this thread back at the top thinking it's a new project update when its just another bump that could have been avoided by reading one post up
Except this time it's increasingly less likely that Andre will release it.
If he releases it, great. If he doesn't, asking for updates every few months for what is essentially a passion project isn't gonna do him any favours. Let's respect Andre now, shall we?
Gonna leave this quote from Marc here - this is the second time someone's had to repost this.
Marc posted on September 11th, 2020
^ When there's news, we will know. It doesn't help to bump old threads, nor does it change the status of the project.
The line keeps on crawling slowly for some reason
But Roundup keeps on coming like the Thunderbolt
Well, come here and open YouTube
'Cause I wanna see you, 436, real close up
You create it, you share it, we feature it!
-Ride_Op
I am so excited for this, and I can't wait for this to be released and Pheonix is Hands Down the most beautiful B&M wing coaster I have ever seen!!! and Andre do you the trailer release date for Terra Phase 4?
CoasterLantic posted on June 12th, 2022
okay idea for in NL2, a clearance envelope visible in the editor.... (or the wooden support generator gets another improvement to complete keep the track clear).... I spend so much time editing my supports that by 2 minutes before deadline I felt like well all the major clearance issues are gone, let's hope for the best that the coaster now only comes with an imaginary storage (insert crying face) well better luck with next year's impossible challenge haha
You do know that there's an in-game clearance envelope scene object you can add to a train in the editor, right? (shows up on the rear car when you run the sim) Or if you want to quickly check supports, just set your entire layout, or the section in question, to be a tunnel segment. There's a quick clearance envelope.
The full collection of all entries have been unpacked, re-named, and placed in a single big zip file. Download them all here.
-Ride_Op
Also had troubles with the clearance... I really hope that I found all the spots where the generator "failed". Overall it was a fun challenge! I am still not sure how close to the original SoB we were supposed to design our RMC :D
Thanks to the team for providing the 8th 5Hop!
okay idea for in NL2, a clearance envelope visible in the editor.... (or the wooden support generator gets another improvement to complete keep the track clear).... I spend so much time editing my supports that by 2 minutes before deadline I felt like well all the major clearance issues are gone, let's hope for the best that the coaster now only comes with an imaginary storage (insert crying face) well better luck with next year's impossible challenge haha
RMC It posted on June 11th, 2022
Can't participate since I'll be at an amusement park today
The irony...
You have no idea the irony.
-Ride_Op
I'm in! Stream: https://www.youtube.com/watch?v=a3_lQKtEtyA
Can't participate since I'll be at an amusement park today
The irony...
SATURDAY! SATURDAY! SATURDAY!
Who's going to compete to impress a major ride manufacturer and win a prize in Five Hours of Power 8?
Post your stream links below!
-Ride_Op