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Issues recreating coasters in NL2 and FVD++
General
  1. My method to trying to be as accurate as I can with regards to dimensionality is building in NoLimits 1. I mainly stick to wood coasters, so I basically string segments at the interval of bents and edit the Y values. For turns I use FVD++ to generate circles with track segments again coinciding to the number of bents, and again edit the Y values. With some ctrl g smoothing and then more carefully deleting/replacing nodes and very selective smoothing once in NL2, you can get pretty close to how a real wood coaster would feel.

  2. I use NL2 pro's frictions settings and try to get close to the real rides duration and pacing. Where I know my dimensions would be correct, it just comes down to trying to overcome any inconsistencies in NL2's friction engine.

  3. Not really. Wood track is wood track, the rolling stock is the only difference.

I have a pretty accurate Holiday World Legend recreation I've been working on for a while that uses the method I outlined. I can send it to you if you'd like to take a look.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Hey, I’m new to FVD. I am wondering how to use an image for recreations. I tried putting one in, but there’s no way to adjust it’s position or size. If there really is nothing to do, this is an inconvenient system, as I would have to do all my edits in an external program then hope it works in FVD. Is there any easier way of doing this in the program, or is there an intention of adding this functionality to the program? I honestly see no reason why it wouldn’t already be possible, especially since there’s already the option of importing an image.

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