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Dragón Groar's NoLimits 2 Script Generator
Scripting

CaoskingYT posted on January 25th, 2026

does some1 know how to make a dual load station setup? ive got a switch track to enter trains to the left then to the right and again to the left and so on but on exit, this didnt really work and idk how to fix it. from what i can tell, the left station tries to position the switch, then the right, the right train leaves and as soon as the launch block is clear, the same happens again with the right train leaving the station, instead of the left one
funnily enough the default closed circut mode has no problems with this setup
i'd use a custom script but idk how to do the multi move
my setup is:
Wait=>StationFork=> (Station L1 => Station L2) OR (R1 => Station R2) => StationMerge => L1_Block => Rest of the circut and irrelevant blocks => Wait
this setup contains no swing launches/swing brakes
i tried to modify the code but i dont understand it

What you need to do is, at the block right before the switc,h go into the exit configuration and go into the block exit setup and then you can have it switch between exits. This is within the program itself.

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Dragón Groar's NoLimits 2 Script Generator
Scripting

does some1 know how to make a dual load station setup? ive got a switch track to enter trains to the left then to the right and again to the left and so on but on exit, this didnt really work and idk how to fix it. from what i can tell, the left station tries to position the switch, then the right, the right train leaves and as soon as the launch block is clear, the same happens again with the right train leaving the station, instead of the left one
funnily enough the default closed circut mode has no problems with this setup
i'd use a custom script but idk how to do the multi move
my setup is:
Wait=>StationFork=> (Station L1 => Station L2) OR (R1 => Station R2) => StationMerge => L1_Block => Rest of the circut and irrelevant blocks => Wait
this setup contains no swing launches/swing brakes
i tried to modify the code but i dont understand it
edit: part of the problem, i think, is that the dual stations are completely overkill/useless.
the problem is, that the limiting factor for the dispatch arent the stations, but the launch block clearence

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Controlling stations
Scripting

ThatFlyerGuy1 posted on January 18th, 2026

If BestDani’s script pack can handle custom hold times, dispatch times, simultaneous dispatch, launch resets, alternating block skips etc., then sure, but for the time being I don’t see that happening. I just want a solution to the problem of not having any control over which train the in-game station controller wants to handle.

There is this which seems to cover what you want dg's NoLimits 2 Script Generator

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Controlling stations
Scripting

ThatFlyerGuy1 posted on January 18th, 2026

If BestDani’s script pack can handle custom hold times, dispatch times, simultaneous dispatch, launch resets, alternating block skips etc., then sure, but for the time being I don’t see that happening. I just want a solution to the problem of not having any control over which train the in-game station controller wants to handle.

Ok. If u like send me your PKG file to my email adress.

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Controlling stations
Scripting

If BestDani’s script pack can handle custom hold times, dispatch times, simultaneous dispatch, launch resets, alternating block skips etc., then sure, but for the time being I don’t see that happening. I just want a solution to the problem of not having any control over which train the in-game station controller wants to handle.

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Controlling stations
Scripting

ThatFlyerGuy1 posted on January 18th, 2026

Hi,

I’m having a hard time controlling stations in a block script I wrote.

While my script works fine for the most part, part of my ride sequence involves having two trains proceed from a pair of unload stations into adjacent load stations in a Multimove system. These stations are butted up right next to each other. The catch - because of how the Station Controller works, both stations end up controlling the train in front, leading to situations like this:

wherein the back station controller has engaged onto the front train, leaving the back train with open harnesses. What are some workarounds or solutions? Ideally the Station Controller system would be exposed like the block script system, but alas it is not.

Maybe u can scrap the stations controller and use the scripts from Bestdani (Custom Script Block PKG) ?

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Controlling stations
Scripting

Hi,

I’m having a hard time controlling stations in a block script I wrote.

While my script works fine for the most part, part of my ride sequence involves having two trains proceed from a pair of unload stations into adjacent load stations in a Multimove system. These stations are butted up right next to each other. The catch - because of how the Station Controller works, both stations end up controlling the train in front, leading to situations like this:

wherein the back station controller has engaged onto the front train, leaving the back train with open harnesses. What are some workarounds or solutions? Ideally the Station Controller system would be exposed like the block script system, but alas it is not.

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Issues with the Latest Update
NoLimits Coaster

If it’s tied to looking at the train, it might be worth checking if you have any high-detail scenery nearby that’s tanking the FPS when in view. Sometimes the script logic can 'miss' a sensor trigger if the frame rate dips at the exact moment the train hits the block.

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Dual dispatch
Scripting

Really cool to see two different ways to do this. The Script Generator approach is great for precision, but it’s good to know the pass mode trick in closed circuit works for a quick non-scripted fix too. Love how versatile NL2 is for these kinds of specific station setups!

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Steam Machine and Steam Frame
General

Soko posted on January 5th, 2026

Out of those I'm most eager for the Steam Frame since it looks like it will be waaay better than the HP Reverb G2 since it won't need the thick cable sticking out of it to connect to the PC and I miss playing Beat Saber. Not necessarily specifically hyped for the Gabecube since I already have both a Steam Deck OLED and a desktop PC, but I have heard ppl say that Half-Life 3 would launch with it.

I know they said Steam Frame would be able to have VR games installed directly to it. I wonder if NL2 will be one.

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Steam Machine and Steam Frame
General

Out of those I'm most eager for the Steam Frame since it looks like it will be waaay better than the HP Reverb G2 since it won't need the thick cable sticking out of it to connect to the PC and I miss playing Beat Saber. Not necessarily specifically hyped for the Gabecube since I already have both a Steam Deck OLED and a desktop PC, but I have heard ppl say that Half-Life 3 would launch with it.

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Why isn't my coaster tall enough?
NoLimits Coaster

This is awesome, Project_S! Getting the friction 'just right' in NL2 usually involves a lot of trial and error and wasted test runs. Having a tool to calculate it properly based on real-world data is going to save a ton of time, especially for anyone trying to build realistic recreations.

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