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Raptoralex's defunct coasters
NoLimits Coaster

Ride Hersheypark's original Wildcat. This was Herbert Schmeck's first design. It sat roughly where Storm Runner and Trailblazer do now and crossed Spring Creek twice.

My next recreation is either going to be Whirlwind Dipper at Pacific Park or Red Streaker at Willow Mill Park.

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SRS Firmware Update Corrects DOF Reality Kick-Back
General

Anyone who has a DOF Reality system, I asked Sim Racing Studio if they could fix the transition in NoLimits2 so when the Coaster went on a loop or spiral it didn't kick back. It really made the rides uncomfortable. I'm happy to say that the latest Software version they just released has solved the issue, at least with the P3 I have. I haven't tried MS Flight Sim yet but it may have made aircraft transitions smother also. It's a big improvement if you use the DOF Reality motion platform with NoLimits2. I knew it was possible, because I also have the NLR V3 and it never had those violent kick- backs. I also must say if you can afford at least a 2 DOF motion platform from DOF, Get it. Your coaster experience will be amazing.

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KONDAA - Walibi Belgium
General

After the kondaa, here is the legend that appears on Nolimits 2. But which attraction is it?

We have the video that launches when we dispath. Of course, the train stays still for the duration of the video and then starts moving towards the end of the video.

We still have to make the decoration elements and texture the building but we have already started to do this ;) :)

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Lightkeeper || B&M Floorless Coaster
NoLimits Coaster

Hello!

My latest project I'd like to share is this B&M floorless coaster to be themed around a lighthouse on a bay.
Being a floorless coaster, the first question I had to ask was "to JoJo or not to JoJo?" The answer was obvious, so of course I put in a JoJo Roll!
The ride stands at 45m with a layout of 7 inverting elements. An immelmann, loop, and dive loop combo opens the first major block section after a typically gentle B&M floorless first drop. Then the hallmark element of the ride, a Sea Serpent Roll with shaping inspired by the Cobra Roll on Hydra: the Revenge. The ride ends with a pair of wingovers and helices. I'm very pleased with how the layout came together. I wanted to stick to a theme of "mirrored" maneuvers for the layout. The immelmann rolls opposite the dive loop on the other side of the vertical loop, the Serpent Roll itself is mirrored, and the final wingovers and helices each swap directions of the last while connecting one after another.

Here are some screenshots of the current state. Trackwork is done and the major ideas for supporting are in place.



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