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Coastin' Dave's Thread: PROJECT DARK RIDE
NoLimits Coaster

Nice work on all those.
I won't leave you a list of which ones i'd like to see uploaded, as i haven't been very active in NL2 for a while now. So i'll leave that for the ones who are active and will be using them. Just came in here to leave this message. :)

I'd like to make some custom trains of my own, but i just don't have the scripting knowledge to make all the fancy bits work properly. (restraint & wheel animations, etc) So my custom trains are limited to attachments that fit over the top of a default train/car.
Hope you had a good Christmas too.

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External View
NoLimits Coaster

Hi everyone. I would like to install a chair into my operator cabin. But IDK how to script the object that we can set this chair as external view clicking the touch E. THX for any help :)

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Coastin' Dave's Thread: PROJECT DARK RIDE
NoLimits Coaster

Alright - I have been procrastinating on this for FAR too long. So I want 2023 to be the year I finally give back to the NL community like never before. Over the years I've made a fair number of train models but never released them.

Let's change that.

For now, I'm going to show the models I have (and yes they're done in sketchup - get over it) and I want you all to let me know what piques your interest.

thecodemaster was kind enough to teach me how to export these into NL and while I'm still getting used to the process, I should be able to get all of these functioning properly (well, mostly ¯_(ツ)_/¯ ).

Here's the lineup:


MACK WILD MOUSE!
Seriously, this is such a classic and a staple of so many parks I'm not sure why it's not already in NL.


Comes with seat cams and this cool rear cam like RCT3.


You can also recolor pretty much everything. I don't know if anyone will need that much customization but either way, it's there for you if you want it. Same with the bogies.

NEXT UP:

This is an older model of the train, but it was measured from the real one (there was an old one on display at my college - and I had a tape measure and a notebook and yeah...)

This track is a bit of a nightmare and it needs a LOT of work but if anyone is interested in this coaster, I'm working on trains and track profiles for it.

Still, I spent a fair amount of time around these trains as I worked the Mountain for awhile back in college.

But maybe you want a dark coaster train that's a little...
faster

I also worked this coaster for a time - the queue has a blueprint-looking image of the train with dimensions. I plan to do a somewhat generic version of this train and maybe a fully themed one. MAYBE.

I went into a fair amount of detail on these trains while still keeping the poly count low.

I have a few more floating around, but for now, I will just show one more ride vehicle.

Several years ago I started working on a special dark ride in NL - and for what I hope are obvious reasons I am no longer working on this ride. (I mean - that entry facade did NOT age well - it was supposed to set up a very questionable science lab and yeah - time was not kind to this concept).

(the "virus" here was supposed to be "knowledge" according to the lab owners and it was a joke about how they view science as a virus to spread - almost like they're making a threat - I was going for Aperture Science vibes here and yeah - ¯_(ツ)_/¯ )


I think by the test seats many of you already know where this is going...

While the ride itself was never completed even as a static concept model, I still continued to perfect the ride vehicles themselves in hopes of eventually getting them to operate. And while "L.E.B. LABS" probably won't ever see the light of day, this sci-fi version of the kuka arm still might.

I never got this running in the sim though - just static models placed about a load platform.

I'm open to suggestions if anyone knows how to make this thing run - but I did work at Dragon Challenge in its final days and the break room was beside the maintenance bay of Forbidden Journey - I got to see the arms up close and personal which in turn, helped me figure out the geometry of them.

Needless to say, I'm quite confident in this model being pretty accurate to the real thing.

Again, this one had this whole science lab theme but if anyone knows how to get this thing actually working in NL, I'll release a generic version so you guys can play with it and make it your own.

Well alright - that's all for now. Let me know what you guys want to see in game soon and I'll see what I can do - I've greatly enjoyed so many custom trains and objects from so many of you out there so I feel like now is a good time for me to give back what I have. Any releases will be free to the community and if anyone wants model files to edit so they can do custom theme jobs to the trains, I am cool with that so long as I am credited in any official releases.

Thanks for everything everyone - I hope you all have a Merry Christmas and a Happy New Year; I hope to get you all some of these trains soon!

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Premier trains
Scripting

Sasquatch787 posted on October 2nd, 2019

My appologies, I have no idea in which place I should ask this question.
But I'm making a Sky Rocket II and got Codes Premier trains, now I'm wondering how do I use it and for 2 cars?

Thanks in advance

I know this is an old question, but still, I have the same problem. I have no idea how to connect these trains to the coaster.

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