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Can I finish a project? Changa's Thread
NoLimits Coaster

I finally finished another project! It turns out that my real-life work was sapping any creative drive that I had, so every project that I wanted to make barely made it past writing it in my notebook. But now I have been lucky to have a break from it all, I could get back to my projects!... Only it wasn't any of the unfinished projects that I had on the list. Instead, it was revisiting a concept that I have been pondering for years. So, technically it counts for this thread? Either way, let me please introduce:

Bird of Prey - A Gerstlauer concept model

What initially started as a Mack rides concept coaster has evolved into an Infinity coaster! The aim of this was to provide a complete ride experience in as small of a footprint as possible while still containing all of the necessary practical features of the ride. This then expanded to intertwining the track around multiple tree supports to create a more unique looking structure, and each element sequence gradually built up from there over several months until it seemed too compelling to not build. As I think that this would make for a very enticing ride model for parks that don't usually have the space for a major thrill coaster.

This was also a way of practicing using Sketchup, both to use for NoLimits and for more complex buildings that I have ever attempted before, as I have 2 future projects that will be very scenery-heavy and far too ambitious for the build-shape-level scenery that I have attempted in the past. So this also served as a test by figuring out how the station could integrate with the ride!


Here is the ride compared to other compact rollercoasters, namely an SLC, Boomerang, and Reverchon Wild Mouse (Thanks to Alan Casagrande, Peak Amusements & slalom01 for the amazing reverence material!)

As for my next project... I have no idea! I have definitely dropped the Space train idea for now, as I couldn't find a good layout that fit the original mindset (every attempt that I made was shockingly boring). So I will probably bounce between the Falling Dutchman, The Archers, and one of the two new projects, of which I already have a layout and have started planning the scenery for. Now that I have a decent-enough grasp on sketchup, Falling Dutchman shouldn't take long to get out with a typical NL2 environment, so that will probably come next as I still love the concept behind that. Although, I am about to start an amazing new job that will probably take up most of my mental energy, so I will commit to a project whenever I have the time and passion to come back to it.

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CoolioJoe's Projects – Kijo (B&M Inverted Terrain Coaster)
NoLimits Coaster

CoolioJoe posted on February 11th, 2026

MR. FREEZE - A modern take on the legendary Mr. Freeze model

It's been a number of years since I've posted anything here, but I'm very proud of the work I've done with this coaster and would like to get it out there. With Six Flags Over Texas being my home park growing up, Mr. Freeze is near and dear to my coaster loving heart. It's also so fitting that it is currently getting a huge refresh with brand new theming for 2026.

This is basically my dream version of an extended layout for this coaster. Please leave your feedback wherever you'd like, as it's always greatly appreciated. Now take a seat... and CHILL.

Wow very nice job. I like the lighting u used in your project.

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CoolioJoe's Projects – Kijo (B&M Inverted Terrain Coaster)
NoLimits Coaster

MR. FREEZE - A modern take on the legendary Mr. Freeze model

It's been a number of years since I've posted anything here, but I'm very proud of the work I've done with this coaster and would like to get it out there. With Six Flags Over Texas being my home park growing up, Mr. Freeze is near and dear to my coaster loving heart. It's also so fitting that it is currently getting a huge refresh with brand new theming for 2026.

This is basically my dream version of an extended layout for this coaster. Please leave your feedback wherever you'd like, as it's always greatly appreciated. Now take a seat... and CHILL.

Steam Download

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FVD++ Inverted B&M
NoLimits Coaster

Hello everyone I'm feeling adventurous and would like to build a b&m invert in fvd and I have no idea how to do so could someone enlighten me in how to do so or if I need to download something ? Any information would be very much appreciated thank you in advance

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Dragón Groar's NoLimits 2 Script Generator
Scripting

hey does any1 know how to open files on linux? i can get it running, generate scripts etc but i need to copy them out manually. if i try to do anything with files, like opening or saving them, the program just freezes. i run the app via proton and other apps can open files just fine via the proton file explorer emulator thingy. is the program using a custom file browser? if yes why and as a simple fix, if there is a good reason to do so, if this is the case, could you allow pasting code from clipboard?

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Dragón Groar's NoLimits 2 Script Generator
Scripting

CCA_Games posted on January 25th, 2026

CaoskingYT posted on January 25th, 2026

does some1 know how to make a dual load station setup? ive got a switch track to enter trains to the left then to the right and again to the left and so on but on exit, this didnt really work and idk how to fix it. from what i can tell, the left station tries to position the switch, then the right, the right train leaves and as soon as the launch block is clear, the same happens again with the right train leaving the station, instead of the left one
funnily enough the default closed circut mode has no problems with this setup
i'd use a custom script but idk how to do the multi move
my setup is:
Wait=>StationFork=> (Station L1 => Station L2) OR (R1 => Station R2) => StationMerge => L1_Block => Rest of the circut and irrelevant blocks => Wait
this setup contains no swing launches/swing brakes
i tried to modify the code but i dont understand it

What you need to do is, at the block right before the switc,h go into the exit configuration and go into the block exit setup and then you can have it switch between exits. This is within the program itself.

i fixed it by timing how long a train takes to exit (160s ish so dual load station needed frfr) and just setting the minimum dispatch intervall to that. now this behaviour i mentioned only occurs ones and after that everything works out
ur idea seems interesting but i dont know how good it would work in practice
tbh i dont really like my solution but that is only because 160 seconds makes the entire system just obsolete

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