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Coastin' Dave's Thread: PROJECT DARK RIDE
NoLimits Coaster

dugati posted on March 4th, 2023

Thanks - I'm working on getting into Blender for final texturing and exports. I still think sketchup can be useful in a lot of ways because of its architectural leanings, but for final export I'll probably switch it to blender.

If you need some help with this, you can pm me ;) Sketchup files are sometimes a bit tricky to get them perform well =) A simple import/export won´t do the trick.

Thank you - I think I'm just going to trace what I had already modeled and re-make it in blender. I'm working with thecodemaster on a new setup for trains so I'll need to re-work a lot of the model anyway. Getting the dimensions and geometry right was the tricky part and that's all figured out now - so I can get a more optimized model made sometime in the near future.

The goal here is to make a new simple and standardized system for custom trains - Space Mountain will be the first released and it will include everything you need to make other trains from a few recolorable textures, materials, as well as all of the scripts and instructions on how to use them. The texture script is working nicely now - I just updated it so you just type the car number instead of a check box - and you can add as many textures as you need for your fleet of vehicles!

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Moah for ya all!
Scripting

Womp83 posted on February 27th, 2023

I second that idea of making the seats rotate. Would be neat if you can make that work. Good work with it so far.

Thank you, yeah no problem to let them inverting =)

As for moah pictures: I am right now at the stage of writing and define all the scripts for the rides. I do it first, because i have to figure out if i can manage to scrip them. I also use greyboxing or white, simple models without many details. Some of them needing some more tweaking and i will post moah pictures if the rides ready for posting. Progress is a bit slow, but there is progress ;)

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Coastin' Dave's Thread: PROJECT DARK RIDE
NoLimits Coaster

Thanks - I'm working on getting into Blender for final texturing and exports. I still think sketchup can be useful in a lot of ways because of its architectural leanings, but for final export I'll probably switch it to blender.

If you need some help with this, you can pm me ;) Sketchup files are sometimes a bit tricky to get them perform well =) A simple import/export won´t do the trick.

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Maurer Wild Mouse...
General

UtahCoasterEnth posted on February 27th, 2023

This is probably a long shot, but does anybody have a NL creation of a Maurer standard Wild Mouse, I could use as a background object?

It's not exactly the same but I have a recreation of the standard wild mouse track by Mack rides. My cars aren't ready for release but if you just need the track as a background piece you're welcome to it - it just needs supports.

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Coastin' Dave's Thread: PROJECT DARK RIDE
NoLimits Coaster

ThatFlyerGuy1 posted on March 2nd, 2023

My advice would be to shift to Blender to give you more control over edges and shading. It's a good start, however some of the shading and normals definitely hark back to the early days of custom rides!

Thanks - I'm working on getting into Blender for final texturing and exports. I still think sketchup can be useful in a lot of ways because of its architectural leanings, but for final export I'll probably switch it to blender.

I'll still give it recolorable textures and all that so it should function the same. Stay tuned for further updates.

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Coastin' Dave's Thread: PROJECT DARK RIDE
NoLimits Coaster

Quick update to the Space Mountain train:

With the color possibilities, you can turn it into a bobsled theme quite easily!

So to make this as customizable as possible, I am making a second option for the back car - a more squared off generic version of the bumper that isn't themed to rocket boosters so you can use this train for bobsled coasters or other such themes:

If you have further suggestions before release please let me know.

There still is more work to be done to get the train fully functional but it's making tremendous progress. Special thanks to Red-Thirten and thecodemaster for their help with getting these cars scripted.

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