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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

We're goin' up, up, up, it's our moment
You know together we're rollin', gonna be, gonna be rollin'
Oh, up, up, up with our voices
Screamin' the loudest noises we're gonna be, gonna be rollin'

Roundup 632

And now I'm thinkin' 'bout it every day, oh
Is it that fast? I guess so
Say it's that steep, baby, I know
That's that big coaster woh
Move it up, down, left, right, oh
Just like Six Flags México
Say it's that steep, baby, I know
That's that big coaster woh

Roundup 633

You create it, you share it, we feature it!

-Ride_Op

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How do I back a train onto the transfer table?
NoLimits Coaster

Skye posted on March 26th, 2026

On my coaster, right after the home brakes comes the transfer table, then the station. Parallel to the station is the storage track.

Getting the train onto the storage track is easy. However, when I want to get the train out of the storage track and back onto the transfer table to move it onto the main line, the BWD button on the storage track won't illuminate. What am I doing wrong?

The train might be in the incorrect spot on the Transfertable. a few feet makes a lot of difference.

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How do I back a train onto the transfer table?
NoLimits Coaster

On my coaster, right after the home brakes comes the transfer table, then the station. Parallel to the station is the storage track.

Getting the train onto the storage track is easy. However, when I want to get the train out of the storage track and back onto the transfer table to move it onto the main line, the BWD button on the storage track won't illuminate. What am I doing wrong?

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Accelerator Kit [Release | Next Generation Hydraulic Launch Kit]
General

UPDATE V1.4 RELEASE

  • Decreased file size of 3D model, loading and reloading times drastically lowered (Thanks RobbinBob!)
  • Launch Sequence Starting Lights added
  • Launch Dog Indicator Lights added
  • Restraint Pickups 3D model added
  • Added option to play additional sound effect when Catchcar Hook dropping starts
  • Catchcar and Start Launch Track Section Topology corrections
  • Catwalk Textures modified to add 3D effect (Thanks TCD!)

New version has been updated to the Steam Workshop and Google Drive folder linked in the original post

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NL2 Ask Thread
NoLimits Coaster

RMC It posted on March 14th, 2026

Does anyone know how to travel slower in perspective mode (even slower than using the control key)? Or if there is a script to do so for filming purposes?

Without scripts, it's possible in Editor-mode only. Go to File > Preferences > Common tab. There you can change the fly speeds, but that setting is not part of Play-mode unfortunately.

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NL2 Ask Thread
NoLimits Coaster

RMC It posted on March 14th, 2026

Does anyone know how to travel slower in perspective mode (even slower than using the control key)? Or if there is a script to do so for filming purposes?

There's no way to fly slower in free fly mode, but there are a few scripts intended for filming that allow you to go as slow or fast as you want. The one that comes with the game is the external ride camera you can find in scenery, and the official NL2 YT channel has a tutorial on it. The camera is attached to it's own coaster track running at a constant speed while staying pointed towards a target that you specify.

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Tracks don't synchronise dispatching properly
NoLimits Coaster

Hi. I have two separate tracks in my park and I want them to dispatch trains simultaneously. I've made sure that in the "synchronise dispatch with" window is the name of the other coaster. The station wait times are also the same. However, while the first dispatch of the day is indeed synchronised, the second and subsequent dispatches are not. Does anyone know why?

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Vehicle orientation in quaternions from Telemetry Server
General

Problem: orientation of the quaternion extracted from Telemetry Server does not match the roller coaster track layout
I would like to derive the orientation of the vehicle in the world frame from the telemetry server using quaternions. However, when plotting the orientations of the coordinate frames at the vehicle’s position in the world frame, it becomes clear that the vehicle’s orientation in the world frame is not tangent to the course of the track.

Hence my question:
Is the vehicle’s quaternion‑based orientation in the world frame usable, and how can I interpret it in order to compute the orientation of the vehicle frame?

https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Hey guys,
i have a question about exporting. I export my layouts with a 0.5 m node-distance. After importing into NL2 i try to place supports, but the program is getting really slow. I suppose NL2 recalculates with each move of the support node the track nodes. Is there a way to get it smoother to place supports? Is it normal that the program is becoming slow?

Thx :)

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