The ball needs to roll only ?
U can make a group of the ball object and with the Emergency Light (the rotating script), to make the Ball rolling , u can easily adjust the speed in the script for your purpose.
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Hello. I've started on a Flight of Fear Recreation (Kings Dominion version) and it was going great until I hit the building portion. I have zero idea on how to tackle recreating the building and station area. I want to make it as true to life as I can possibly get it. Any ideas on how I can get the ball rolling on the building?
Still continue on my Storm Coaster project :

HInt #1 added
Larger image added.
This one is extremely hard to solve. The full image can't be found on RCDB.

Larger image :

Hint #1 : IRELAND
Hint #2 : there have only 3 Wooden coasters in IRELAND ever excisted
Bright lights coaster gonna get in line gonna get in fast lane line
Want a whole lot of airtime that's well engineered so get those hands up higher
There's a 488 lists waitin' online and they're all ready to list and watch
And I'm just the viewer with Likes to spare, so Viva Las Roundup, Viva Las Roundup
You create it, you share it, we feature it!
-Ride_Op
I have an FVD++ question I hope somebody could chime in on: I want to make a flat 180º turn coming off the top of a lift hill (like The Demon at SFGA or CGA) with a specific radius but maintaining no lateral Gs. I can't accomplish this with a curved section as there's no way to specify roll. Force sections don't work at all. Geometric sections don't work at all. I've played with all the various function types. Am I missing something obvious?
Correct!
I'm very much new to scripting and came across a park file with a custom block script with a multi-move station, I modified this to fit a basic coaster I made to test it out for myself and it worked perfectly, then when working on a new coaster no trains move whatsoever (it'll say 'Waiting for clear block' despite the next block showing as clear). The layout consists of the following blocks: Station, PreLift, Lift, FinalBlock, TransferBlock (TransferTable), Storage. I've attached the script file so if anyone could take a look and offer any feedback that would be greatly appreciated!
unknown / ハイループコースター @ Nasu Highland Park ?
Can we have another #Hint ?
Hydra FVD vs Real Life
I want to be able to make RCT track pieces in FVD so I can use them as elements but ran into this problem.
I was able to get the basics done figuring out the proper dimensions of them, do flat curves (straight curved up or down pieces and regular straight sections) but downward turns and upward turns seems to be the problem. I was able to create them but they’re not precise as they should be. I couldn’t use a curved section to get it exactly rounded, I had to use a geometric sections — which got the job done, but not exactly precise.
What I meant is RCT seems to be very simple with how they oriented their sections. A down or up curve silhouette if we were to look above is a perfect quarter of a circle, and share the same orientation/silhouette as if the curve is flat too, which now then skewed vertically that is all.
Working on one of the prebuilt rides from RCT 3 called Facelift.
(Can’t get the link to work)
It's been a long time since I cobra rolled
It's been a long time since zero g roll
Ooh let me get in line, let me get in line
Let me get in line, baby, where I Roundup
You create it, you share it, we feature it!
-Ride_Op
Thanks everyone for your comments, it appears FVD++ may not be compatible with Windows 11 or just on my computer for whatever reason. An update otherwise, I've actually been able to make good use of the Force Vector function within NL2 itself. I've lately been working on my first force vector-designed project and while there's definitely been a learning curve, I've been satisfied with how it's going:

While it appears that there are a number of features in FVD++ that I'll be missing out on for now, the internal tool should definitely suffice.
MrRC posted on June 2nd, 2023
Ask FrankLeeMadere or send him a PM.
I don't have Windows 11, nor am I familiar with any issues with it, sorry.
Not correct
Loop Coaster @ Tojoko Toy Kingdom
