The last post was nearly a year ago. Please don’t post here expecting for an update.
I think this topic should be locked or sunk for now.

The last post was nearly a year ago. Please don’t post here expecting for an update.
I think this topic should be locked or sunk for now.
AndreAkaMe posted on May 24th, 2023
It isn't dead, however I have found it very difficult to stay motivated to get into No Limits these days. There have been so many advances and new coaster models/tracks in the real world and NL2 has sadly fallen behind with updates to this sort of thing. There are loads of things I'd love to be able to do and design properly, Mack extreme Spinners; Modern Intamin trains/tracks/switches; Dive Machines with 6/8 rows; Modern B&M stand ups; Modern Vekoma launchers; Modern Vekoma Flyers; Drop tracks. Loads of things that could bring people back to NL2 with fresh waves of creativity.
Now I know that people have made custom train designs etc, but these don't have the full intergration of the sim. I can't easily switch seats or select the coaster from the lists etc, and without extensive knowledge of scripting it's very difficult to utilise things like this. This has just kinda sapped any motivation to get back into NL2 sadly.
I don't want this to sound too unappreciative of the team either, there are still numerous QOL updates that happen frequently which they do not have to do. The sim is great as it is, but I'd kill for some official DLC/paid content if it brought new actual updates, and opened up the sim to the modern day coasters. Until then I find I get motivation to get into my creations for maybe a day or 2 before it fades. Sorry it's not better news, and the park is definitely not dead, just updates to it are very few and far between.
Im not rushing Im just curious if it is still not dead as of 2026 I have been following this project since 2021 and Im just wondering if there are any updates Take your time if it is not dead but if it is that's fine.
Hey, I'm taking a uni class on roller coaster design, and the final project is to use NL2 to create a coaster. The demo is nice, but our project wants to be bigger. Is there a educational license available for the full version so our team of 3 don't need to purchase 3 separate steam licenses to work on it?
Lord, I sure hate this rumblin' train
Tryin' to enjoy it and doin' e'rything just to sustain
But when it's time for leavin', I hope you'll understand
That I sure hate this rumblin' train
You create it, you share it, we feature it!
-Ride_Op
What would be a good NL coaster track to turn into an Intamin Hot Racer?
Skye posted on March 30th, 2026
Edit: brilliant, I fixed it by centering the transport mechanism switch location to the middle of the table, setting the speed as slow as possible and then setting the acceleration and deceleration values to 0.1 and it now works well enough as a 1920s gravity-powered transfer. :)
No problem, i got your email. Hopefully we can colab some time to make any project to a succes.
Coaster stats I bet you wish you saw
I'm the biggest coaster know-it-all
Check your notes and I'll school you
‘Round on the tracks I’ll dare
On the tracks, I’ll flex this crazed arguing
On the tracks, I’ll flex this crazed arguing
You create it, you share it, we feature it!
-Ride_Op
RollerCoaster1234 posted on March 20th, 2026
Were you able to take a pic so I could see it?
I fixed this years ago... why did you bump my 6 year old thread?
Thanks so much! Fantastic job! Appreciate the updates too!
MrRC posted on March 29th, 2026
Got your mail and i updated the park.
U can't do with out transport coz the train starts to move towards the station then u can't switch to Automatic mode coz the train is moving at 0,5 mph.So i made a change to the TransferTable and did send u the mail back with the modified park.
Hi, thanks for that. What changes did you make other than ticking the box to enabling the transport device on the transfer table? When I enable the transport device on my file (as I sent it to you) the train reverses straight through the transfer table and out the other end, but in your version which you sent me it stops on the table.
Edit: brilliant, I fixed it by centering the transport mechanism switch location to the middle of the table, setting the speed as slow as possible and then setting the acceleration and deceleration values to 0.1 and it now works well enough as a 1920s gravity-powered transfer. :)
Got your mail and i updated the park.
U can't do with out transport coz the train starts to move towards the station then u can't switch to Automatic mode coz the train is moving at 0,5 mph.
So i made a change to the TransferTable and did send u the mail back with the modified park.
MrRC posted on March 29th, 2026
Skye posted on March 28th, 2026
Yes there is enough space for the train on the track. I tried running it with one train, though, just to see, and still no luck. It looks like there's a bug in the program.
Send me your PKG file to my email (see my profile)
Done, thanks :)
Skye posted on March 28th, 2026
Yes there is enough space for the train on the track. I tried running it with one train, though, just to see, and still no luck. It looks like there's a bug in the program.
Send me your PKG file to my email (see my profile)
MrRC posted on March 28th, 2026
Skye posted on March 28th, 2026
Nope. The blue button doesn't illuminate in full manual either.Is there space enough for the train on the track ? (if answer is yes then try to reduce the numbers of trains to 1)
Yes there is enough space for the train on the track. I tried running it with one train, though, just to see, and still no luck. It looks like there's a bug in the program.
Skye posted on March 28th, 2026
Nope. The blue button doesn't illuminate in full manual either.
Is there space enough for the train on the track ? (if answer is yes then try to reduce the numbers of trains to 1)
MrRC posted on March 28th, 2026
Ok, my mistake, u have to click on "Full Manual", then on The Blue button on the "Storage Track"
Nope. The blue button doesn't illuminate in full manual either.
Ok, my mistake, u have to click on "Full Manual", then on The Blue button on the "Storage Track"
MrRC posted on March 26th, 2026
Skye posted on March 26th, 2026
On my coaster, right after the home brakes comes the transfer table, then the station. Parallel to the station is the storage track.
Getting the train onto the storage track is easy. However, when I want to get the train out of the storage track and back onto the transfer table to move it onto the main line, the BWD button on the storage track won't illuminate. What am I doing wrong?
The train might be in the incorrect spot on the Transfertable. a few feet makes a lot of difference.
The train isn't on the transfer table, it's on the storage track.
The message by the "storage track" label on the control panel's "block" tab says that it's waiting for a clear block before it will let me move the train out of storage; i.e. NoLimits thinks there's a train sitting on the transfer table, but there isn't.
