Ok, let's start answering stuff.
For everyone mentioned here, in any case, I'm about to release version 1.3.0 with a lot of fixes (the biggest ones will be listed, but I also did lots of minor ones that won't), so feel free to recheck in the new version as soon as it's out. Other than that...
CCA_Games posted on July 28th, 2025
One thing I think would be cool is if you could sync transfer tracks for a dueling coaster like maybe the new YoY or possibly stardust racers
I've considered adding a function to make easier to do something like the dual transfer tracks found in some old Arrows (at least to prevent one transfer track colliding with the other). That sounds like it could be useful for what you say as well, but I haven't made any progress towards it yet and I don't know if I will end up adding that...
CCA_Games posted on July 30th, 2025
Something for the Next update I would recommend is to note that having a Swing-Brake not trigger requires the exit block parameters launch function check. I spent a good moment wondering why a Swing-Brake kept triggering with 1 train every time.
Fair point, I've tried to clarify this better in the feature's help.
CCA_Games posted on August 30th, 2025
A question I have is how to use the dive coaster release mode on a lift. It doesn’t seem to work as every time the train just rolls right through.
Unfortunately that doesn't seem to work at all in scripted mode. Neither does the shuttle coaster's lifts "2nd pass gentle release", which I bet works in a similar way internally. That's just something we can't control from a script unless the NL2 devs add the corresponding functions and variables in their API.
123Rollercoasters123 posted on October 3rd, 2025
I cannot load into the program at all if you guys could check into it thatd be great
Hi! I'm not sure if you're still experiencing issues or even checking this topic, but if you still can't launch it, feel free to let me know more details so that I can help you. For example, if you're using Windows or Mac, which OS version and what's happening when the program doesn't load (is there an error?).
B0B posted on October 9th, 2025
I was able to get the script into Nolimits 2, but I am getting an error. Any ideas?
Error in File in Line 336, Column 1: Not a package: ?s
HarryHendo20 posted on October 26th, 2025
Hi ive been trying to use this program and its pretty cool, you must of worked really hard on it! However, whenever i use the sccript it gives me i always get this error: "Error in File 'BlockSections.nlvm' in Line 135, Column 1: Not a package: ?s
...1 error(s), 0 warning(s)", do you know how to fix it because its getting abit annoying now
It might be because you're using an invalid name on the coaster, a block or other element. If you're still having the issue, can you please send me your scripts so that I can check? I have improved the invalid name detection on the next version, but still it'd be useful to know what you're doing wrong.
bjornmeansbear posted on December 6th, 2025
Im getting an error that states "at private void xcl.processBlock(dgScriptGenerator.BlockSetup) in file /Users/[my name]/documents/com.nolimitscoaster.nolimits2/Giga xcl 2/xcl.nlvm in line 858", "at public void xcl.onNextFrame(float) in file /Users/[my name]/Documents/com.nolimitscoaster.nolimits2/Giga xcl 2/xcl.nlvm in line 638" and "at public final void com.nolimitscoaster.Script.run()" I have no clue what this could be for. Does anyone know how to fix this?
Hi! That part you copied is not actually the error, it's the location of the error in your script, which is useless to me without your script, so if you're still having the issue, please copy the previous line to those as well and ideally send me your script if you can so that I can see what the error could be about.
CaoskingYT posted on January 25th, 2026
does some1 know how to make a dual load station setup? [...]
Yes, there is always some fighting between both stations to try and get control of the switch. I remember studying how to fix this and not reaching any useful idea about it, but I can always try again. Besides, increasing the load/dispatch times, which would be the reallistic reason why you'd need a dual station, fixes it as you've seen. What CCA_Games told you would be what you'd need to do on the waiting brake to split the trains to each station upon their arrival.
CaoskingYT posted on January 26th, 2026
hey does any1 know how to open files on linux? i can get it running, generate scripts etc but i need to copy them out manually. if i try to do anything with files, like opening or saving them, the program just freezes. i run the app via proton and other apps can open files just fine via the proton file explorer emulator thingy. is the program using a custom file browser? if yes why and as a simple fix, if there is a good reason to do so, if this is the case, could you allow pasting code from clipboard?
Yes, the program was using a custom file browser because Unity doesn't like the native one at all. I found a plugin that lets me implement the native browser, though, so that will hopefully be fixed by next version. Let me know if it works for you!
CaoskingYT posted on January 28th, 2026
an addidtion request i have would be some information on why certain features are unavailable (like multimove)
i dont know if this is a bug, but when i have a swing launch after adding a multimove station, both features are permanently disabled on the entire coaster
And last, but not least, yeah, that's a bug... It should be fixed on next version. Adding that information dynamically could prove a bit tricky to implement, so don't expect that soon, but I take note. Besides, with the bug fixed, there shouldn't be any unavailability cases that are not explained in the features' helps, and which are clearly incompatible.