Even downloading this almost four years after its release, this is a project that truly reminds me why this simulator is called "No Limits". Absolutely stunning attention to detail in every possible way, from theming to sound to something as simple as openable doors. The coaster itself is no slouch either and I loved the intricate show scenes and on-ride audio. Overall, so impressed and this truly shows the passion you all have for Call of Duty: Zombies and how talented you are to be able to fuse that so well into a NoLimits coaster project.
Journey to Agartha - A Call of Duty Zombies Inspired Roller Coaster





Welcome to Dimension 115.
A world between worlds, A place unknown to the laws of time and space. A place where worlds collide, distort and combine.
Gravity warps and changes around you. Unseen forces push and pull from seemingly nowhere. Objects and locations phase in and out of existence.
After a failed experiment left a German research facility stranded inside this bizarre world and trapped within Agartha itself. Only Samantha, an innocent child confined and confused within an ancient device knows the path to resolve the paradox.
Guided by a mysterious voice from above, Climb aboard an element 115 infused vehicle and embark on a wild journey through time and space, in a relentless quest to open the gateway to Agartha and close the fractured dimension before the corruption spreads throughout the multiverse.
Inspired by the storyline behind Treyarch's zombies mode, this project is the culmination of over 2 years of planning and concepts and is my final tribute to the 10 year long saga.
So strap yourself in and get ready for the ride of your life.
Interactive Features:
Interactive queue extention gates (Click them to open and close)
Fully working custom brakes and transports
Fully accessible ride areas (Click to open doors/gates)
Working Ladders (Press E to climb)
Interactive Elevator (Instructions for use on buttons)
CREDITS LIST:
Jai/Element115 - Lead Creator
Thomas/Coasterguy246 - Project Manager, Planning and scenery advice, lead nitpicker and bug finder.
Tom/iSatnav - Video editing, recording, preshow production and 3d assets.
Patrick/TheCodeMaster - Custom train scripting and cameras.
Dan/BestDani - light effects, onboard and external audio scripting, scenery animation and scripting. Track system scripting.
Mike/nSeven - Trees, Shrubs and foliage.
Alex/Projektion - Ride Lighting advisor.
Jack F - Ride signage and lighting advice.
Jack/SecretImbecile - Additional 3d props, Texturing and optimisation advisor.
Scott/robbinBob - Fin/Clamp Animations
Sketchup Warehouse - Additional 3d props and items.
Treyarch/Activi$ion - Ingame audio files and images.
Dan/DanSm1l3r - Maintenance building framework and some shop merchandise.
Imaginaut - Elevator scripting.
Avenged Sevenfold - Main video music.
Kevin Sherwood - Call of Duty: Zombies soundtracks.
Download this park to post a rating
Amazing ride simply wonderful loved all of it reminded me of smiler at Alton Towers it would be perfect for any of the European theme park keep up the good work
Pretty much as realistic as it can get. Obviously this was professionally done. The level of detail is top notch. Extraordinary. I need a better video card for the frame rate to stay reasonable! ;)
This must be the best No Limits coaster yet! Excellent story and execution of the theming. Also very impressive that despite the amount of 3d-models, the frame rate was still reasonable! Should be built for real!
Excelent! Realy gives me the idea that im on the coaster :)
Love the scenery, the sounds, the vids everything is here!
JP, eat your heart out with your headache coaster! XD
AMAZING ! I'm speechless about this experience !
You blow my mind from the beginning !
Thanks to all of you for sharing this amazing project !
It has the level of a professional ride and theme designer !
Bravo !
