best firehawk i maze how to make this! themeing going upsidedown fire come out. great job makeing this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Firehawk



I did as a tribute to the demolished roller coaster of the same name of the Kings Island park, because I was really sad with the demolition of it, since it was demolished due to the process of sale with a park here of Brazil not to have been finalized. And even with all defects due to being an old vekoma, I have always loved these Vekoma models, which I consider to be classics, by many termed uncomfortable, but in my point of view, everything has to have a starting point, and the point is that I see the Vekoma nowadays updating itself and modernizing its creations. So that's the importance of classics for me.
Height: 40m - 131ft
Length: 1059m - 3474ft
Speed: 91Km/h - 56mph
🚨🚨🚨 A warning, you no can upload my video to YouTube without my permission. Much less pretend to be the as creator or something of the type, your video will be denounced and thus being excluded. Thankful! 🚨🚨🚨
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I found the rails perfect, using FVD ++ or the newton 2 in a vekoma to create is great, it's perfect! but now if you use FVD ++ or newton 2 to do a recreation then I do not think it's cool anymore because vekomas have bumps ha ha and FVD ++ takes that too hard. But other than that, your roller coaster was perfect! just lacked a bit more creativity in supports!
my grade would be 9.9
I would say it could do with a bit more work. by the way its all done it looks very rushed, the support connectors were the wrong type and didn't actually touch the track in places, it didn't feel like the true Vekoma Flying Dutchman track profiling, some of the supports seemed too thin in places and then too thick in others.
3D modelling tips: Most of the models were double textured, that might be down to the file type you are exporting as, it just something to be aware of as it will start to impact fps on bigger models, use smooth shading for curves as it looks much better, use .dae if you are not (this should also fix the double texturing issue).
