Coaster
The track is mostly very smooth but for some reason, it had noticeable bumps during some of the curves. For hand-building the first also looks pretty darn good, it can be really hard to achieve the perfect B&M drop shaping and I think yours looks quite good. Also, I don't know how you did it, but the slow zero-g-roll/heartline roll is absolutely perfect. Like examples like these show that you're quite good at hand-building so these bumps in the second half are very unfortunate and hard to not notice.
The supports are good but improvable. I mean B&M has a lot of connectors and styles which are difficult to achieve in NoLimits 2 so I don't really have anything to complain about here.
Scenery/Theming
The generated terrain together with the foliage and textures create a very nice environment around the coaster, even though it seems almost a bit too remote for a coaster since there is no path connection or similar out of that section. But here's what I liked the most about this coaster: The queue. The entrance is absolutely gorgeous and using these wood spikes as a fence gives everything a nice lumberjack theming which fits great with the environment. Seriously good job on that - Just what happened to the station?
Overall it's hard to give this coaster an appropriate rating. The parts you did right are fantastic, stunning and perfect. Too bad other parts then again are not very well thought out. I'd probably rate 9/10 if not 10/10 if you did the thing you did on the queue entrance on the station and fix the bumps on the second half of the ride.


