BakedAnimation VS LookAt Constraint
To get this rig working, i had to export it as "baked animation", because IK-Solvers and Constraints arn't exported correctly in DAE. Here is an example how the animation would look like, without backed export.
If your 3d animation looks a bit strange, try to export it as baked animation
http://arlab.com/doc/arlab/product/3d_engine/exporters/3ds_max/4.advanced/baking_animations
