red's panels and the peep pack would add so much............................................................................................
Shadow Spirit





A few weeks after I released my first Gen Intamin Megalite, I started spotting a lot of flaws in the design. Looking back, I couldn’t believe some of the choices I made—they just didn’t feel right. I wasn’t satisfied with that being my "best NL2 project."
So, about a year ago, I started working on a new coaster, determined to fix every issue from the original. The first draft came together pretty quickly, but I kept refining it over the year, reworking sections and swapping elements.
Now, I finally consider the layout perfect. It’s been sitting unchanged for two months, which is unusual for me, but I haven’t felt the need to tweak anything. It’s a fast-paced ride with forceful turns, lots of airtime, and smooth inversions. Every element serves a purpose, and while some stand out more, everything fits together perfectly.
Stats:
Speed: 91 km/h (56.5 mp/h)
Height: 37.50m (123 ft.)
Track Lenght: 873m (2864 ft.)
Max. Geforce positive: 4.2g
Max. Geforce negative: -1.9g
Inversions: 3 (Inverted Stengel Dive, Elongated Corkscrew, Descending Roll)
Airtime Moments: 10
Prime Ride Time: 39 seconds
Trains: 2 Trains with 8 rows, 4 Cars with 4 Seats split into 2 rows with 2 seats per row making for a total capacity of 16 riders per Train
Ideal Dispatch Interval: 55 seconds
Max. Throughput: 1024 pph
Credits:
->Station by me
made with ''Scaleable Build Shapes''
->Midway path by MaxiP (NL2Rides)
->Brake fins/Drive Tires by JDX
Cosmetical Modifications that should be installed:
->New-Gen Intamin Trains by Serming (DM him on Discord)
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