Love all the coasters, my only wish is if it had the peep pack it would be so good, however overall I really like it and glad I downloaded it.
Ridgeside Park: Tropic Outpost





Don’t forget to leave a positive rating on the workshop!
*** ONLY HIGH-PERFORMANCE COMPUTERS CAN RUN THIS PARK ***
This park contains 3 coasters, 4 flat rides, and thousands of scenery objects. This volume of resources will create a significant amount of lag if you do not have a high-performance computer. Changing your settings in the main menu can greatly assist in increasing performance if you are having issues running this park. With this in mind, please do not down-vote this park if you are having lag issues as each coaster has an individual download available on the workshop as well. This park is only intended as a proof of concept for those who are capable of running it, but you can still check out each coaster individually on the workshop without lag so you can properly enjoy everything! On the bright side, this park is MUCH better optimized than the Phase 1 park, Elm Valley, but it can still require a good system to run smoothly.
About Elm Valley
Tropic Outpost is the second of my 4-part collection of coasters, Ridgeside Park. This area of the park is meant to be themed to a tropical expedition site with rides to accent. Within this jungle of rides, adventurers can find a mythical sea creature in the lake, a venomous snake in the valley, and a bird of prey on the hillside. As for the other areas of the completed park, you'll just have to wait and see!
Tropic Outpost is composed of 3 of my previous coasters:
Mamba - RMC Hyper-Hybrid
Osprey - Arrow Suspended (mid-gen style)
Charybdis - B&M Dive (Remastered!)
Mamba
Many animals call the valley of the Tropic Outpost home, but none compare to the Mamba. Fast, powerful, and agile both high in the trees and low in the grass, this creature rules the area.
I tried to emulate various elements used on RMC coasters, with my unique addition being the replacement of a Zero-G Stall with what I’m calling a “Double-Inverting Wave Turn” that crosses over the pathway. I also opted to use 7-car trains instead of 6 because the additional mass gives the coaster better pacing in addition to higher capacity.
Stats:
Length: 5,493 ft
Height: 195 ft
Drop: 210 ft
Max Angle: 89 degrees
Speed: 77 mph
Inversions: 5
Trains: 3
Cars: 7
Seats: 28
Duration: 2 min, 54 sec
Capacity: ~1,500 r/h (Theoretical)
Charybdis
Along the far edge of the Tropic Outpost jungle sits a small lake. The lake is feared by many due to rumors that a massive beast lives in the depths of its waters. Some claim to have survived an attack from the monster- describing it to be a tangled, green mess of arms; however, evidence has yet to be recorded. Maybe someone should investigate...
Stats:
Height: 175 ft
Drop: 171 ft
Speed: 67 mph
Length: 3,484 ft
Duration: 2 min
Trains: 3 (30 seats each)
Capacity: ~1,540 r/h (Theoretical)
Inversions: 5 (Vertical Loop, Dive Loop, Corkscrew, Wing-Over Drop, Zero-G Winder)
Osprey
Named and loosely themed to the bird of the same name, Osprey is an Arrow suspended coaster intended to be showing its age. With most of my coasters, I make them look new or slightly worn, but I wanted to make a ride that looks, feels, and runs with visible age. Specifically, the ride is meant to appear old, use a more basic block structure, queue setup, etc. I also intentionally made sure transitions and some of the swinging are NOT perfect to show that this particular ride would've been designed manually for its time.
Stats:
Length: 3,280 ft
Height: 127 ft
Max Drop: 75 ft
Speed: 48 mph
Trains: 2
Cars: 7
Seats: 28
Duration: 1 Min, 55 Sec
Capacity: ~1,000 r/h (Theoretical)
Panels & Operators Pack provided by Red-Thirten
Red's Track Sensors Pack provided by Red-Thirten
Red's Light Switches Pack provided by Red-Thirten
Be sure to check out my previous coasters!
My next project is already almost done, so prepare to climb soon!
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This would be amazing with the peep system! just saying!!!!!!!! love it! keep up the good work! I look forward to seeing what more you come up with :)
Absolutely incredible park. I really like your designs and trackwork. This park is something like what I wanted to try to do in the past, but lost inspiration lol. This is a very nice park and awesome coasters. Thanks for using my motors too! Great job! :)
AWESOME! I guess my little laptop is either of the "Seven League" variety, or the R5 graphics chipset and the fully loaded RAM are up to par, because everything ran flawlessly with zero stutters! I didn't do any of the flat rides, but I most certainly rode all the coasters - Twice! First was the floorless... Plenty of speed and airtime and I like how it's laid out around the lake... Next was the suspended... You weren't kidding when you said old - right down to the authentic sound of the lift and the stress the hinged swinging cars always placed onto the carriages and even some of the track - I haven't been on one of these types of coasters in reality since "Big Bad Wolf" @ BGW, and that was all the way back to the year it opened in 1984! Next came the RMC... Smooth and fast with plenty of airtime and inversions... Overall, a lot of coaster to enjoy! I also noticed that you had a Coldstone Creamery, now how cool is that? You did a great job here!
