One of, if not the best coaster from you I've seen. Something that surprised me was the interactivity with the control panel. If you used Red's panels and operators, how did you make them interactive?
Hex Flight (Arrow 4D)





Don’t forget to leave a positive rating!
I was already many months into creating this coaster, but I decided to use it for Roundup 500 and put even more detail and passion into it. Of course, this meant that its release got pushed back a lot, but I know you all will enjoy it and I thank you for your patience!
Update: So out of less than 20 submissions, this somehow wasn't even an honorable mention in Roundup 500. This is the third time I've entered a ride in a contest and been excluded from honorable mention. Not sure why that is, but thanks NL2 team. Love the appreciation.
Hex Flight is a theoretical Arrow 4D coaster meant to show what a heavily themed, story-driven 4D coaster could have looked like. The ride utilizes a variety of strange and intense inversions to accompany the ominous theme and keep the ride experience unpredictable. The backstory of the ride centers on a witch that's rumored to live in a cabin deep within the haunted bog, and curious people (riders) want to know the truth. The dense, overgrown queue includes abandoned camps from previous trespassers with signage warning others to turn back. Those in the queue sneak through the back of the cabin (station), make their way to the top floor, where they encounter the witch (theoretically would be the main control operator above the loading platform). The hallucinogenic fog riders were exposed to causes them to believe they have been cursed and are taken on a flight of madness and terror- a Hex Flight, if you will. The story concludes that the rumored activity was true, but the intense hallucinations (the ride) scare trespassers away, leaving the witch to live on. This ride is my most heavily themed yet and took me months to make, but I'm very proud of it and I hope you enjoy it!
Fun Fact: This ride reuses the station and terrain for an old dueling wooden coaster that I never posted, so I put a bunch of easter eggs for it around the ride. I will probably remake that coaster and share it one day, but not right now.
NOTE: Change your settings in the main menu if you experience lag. This is by far my most detailed single ride yet.
Stats:
Length: 5,460 ft
Height: 220 ft
Max Drop: 230 ft
Max Angle: 90 Degrees
Speed: 80 mph
Trains: 3
Cars: 7
Seats: 28
Duration: 1 Min, 55 Sec
Capacity: 1,200 ~r/h (Theoretical)
Panels & Operators Pack provided by Red-Thirten
Red's Track Sensors Pack provided by Red-Thirten
Red's Light Switches Pack provided by Red-Thirten
Be sure to check out my previous coasters!
Get ready for a big, tropical party coming soon! ;)
Download this park to post a rating
This unquestionably deserves more than just an honorable mention in the roundup. It's hard to fathom why it wouldn't receive a perfect 10 rating. The level of attention to detail surpasses the majority of projects featured here. The integration of audio into the overall theme is executed brilliantly.
Designing a 4-D coaster is already a formidable challenge, but ensuring the smooth and deliberate rotation of seats takes it to another level. Yet, you've effortlessly conquered these challenges with finesse.
As for the scenery, your innovative use of supports consistently astounds me. I'm well aware of how painstaking and time-consuming achieving that perfectly structured look can be, but you've managed to do it flawlessly, leaving no detail out of place.
The incredible attention to detail evident in all aspects of this project sets it apart in a league of its own. Few, if any, other projects even come close to the level of meticulousness displayed here.
In conclusion, this project is a testament to your passion and talent. Keep pushing the boundaries and creating awe-inspiring projects like this one. Your dedication and creativity are an inspiration, and I can't wait to see what amazing ideas you bring to life next. Keep up the fantastic work!
