This is such a great and useful kit. I can't wait to use this in my parks, creates a whole new element of realism to the rides. I really hope you do an audio kit next time round for manually controlling when area music comes on and off as well as sound effects dotted around. Well done again mate
Reds-Light-Switches





Red's Light Switches
Click here to download the latest version of this package!
NLC doesn't allow updates to parks. The above link is the latest .NLPKG version of this park (bug fixes, etc.), hosted via GitHub.
A pack of various scripted light switches to help you add that extra bit of detail & interactivity to your park! All switches can be clicked on to turn the lights of one or many scenery objects on or off.
Like what you see? Appreciate the months of hard work that went into making it?
Then please consider giving this park a positive rating! 👍
Want to be even more awesome!? Supporting the project by donating at this link helps me make more content like this in the future!
What's Included:
Switches
- American-style Wall Light Switch (single & dual switch variants available)
- European-style Wall Light Switch
- Binary Switch
- Key Switch
- Touch Panel Switch
Features
- All switches are animated and can be clicked in-game.
- Control ANY amount of scenery objects with ANY amount lights with a single switch!
- Multi-switch solutions can control different groups of light objects.
- Switches can be used purely aesthetically and do not have to be connected to any lights if desired.
- Choose if the switch & lights should be on or off when the simulation starts.
- Choose an optional amount of time for the lights to flicker/warm up when the switch is turned on.
- Choose a sound effect for the switch to play when it is turned on or off, or use the default sounds included with the pack.
- Choose an optional override interval that will force the light(s) to match the switch's state, even if the light's own script told it to do otherwise (ex. vanilla lights turn on at night even though the switch is set to off).
- [NEW] Some switches have an extra "inverse" light group setting that can allow for certain lights to turn on when the switch is off (like "emergency lights").
A README.html (that you can open in your browser) with details on how to use the pack is also included with the pack.
Compatibility:
- All vanilla NL2 scenery object lights.
- Any un-scripted 3rd party custom scenery objects (SCOs) with any amount of lights.
- MOST scripted 3rd party lights (ie. animated lights, track lights, etc.) can be made to work with the right settings, but results will vary. The switch's "Override Interval" and "Disable Entity Color Changing" settings can be used in effort to increase compatibility.
- Coaster running lights unfortunately cannot be controlled due to NL2 limitations.
Usage / License:
- All parts of this pack (models, scripts, etc.) are licensed under the GNU General Public License v3.0.
- Please see the README.html, or the LICENSE file, in the pack for more details on your rights to use this pack in your parks.
Credits:
- parker02311 -- Helped update the pack to support InteractionObjects
- RobbinBob -- Provided a texture for the Four Switch Box
- Coastin' Dave -- Switch ideas, beta testing, and feedback
- Waldo Lahr -- Beta testing and feedback
- lukesku11 -- Beta testing and feedback
Download this park to post a rating
January 5, 2023
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